Thanks for the cautious feedback, as it is a jam we maybe wont further the project, but I intend to improve some of the soundtracks and maybe think later on these tips for improving the idea
livobion
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most of Lovecraft's work share references from occultism and history of religion, the questions are an addition (I believe if I would change something maybe the info in the story button would be a collectible item, so it wouldn't look something you should guess as a file).
The original story is about an Anglican priest who is forsaken by banished books that were persecuted by the modern inquisition, in the original tale there is this hut, the man becoming the Anglican priest and gazing this apparitions in the mirror, also the weird flashlight with the purple glow.
The ID inside the lake is with the name of a character of another Lovecraft's tale, Asenath Waite which was the former witch wife of Derby Pickman, character that named the Derby Pickman Foundation which is mentioned in another tale called at the mountains of madness.
Her image is a reference of another woman called Lady Frieda Harris, which illustrated the Tarot of Thoth made by Aleister Crowley since Waite is a reference to a family of one of "Crowley's rivals", who else invented one of the most famous tarot decks.
Another references such as the Arkham Advertiser can be found in another short tales from Lovecraft 's works.
it is in the files, since the game is based on a Lovecraft story and concept you would maybe relate if connecting with the original short tale where the story is about a horror of a priest surrounding inquisition and books. The idea is not original, but originates from an story speaking about an Anglican priest locked with forbidden books
I enjoy a lot how the narrative combines concepts of video game's history timeline with the themes in the game, the sense of continuity and strange tones of A Bike can go captured my attention causing those weird feelings of strangeness and curiosity of travelling through time and space, the high notes brought this nostalgic feeling of facing a memory.
Love this submission, Curse of Time is one of my favorites so far, it brings the feeling of disturbance while altering time and space, great references and thanks for the feedback, love how the motifs and colors of the themes can be felt through the whole scales of dynamic in each composition, something I consider a great challenge to achieve with sound assets.
Hi,
I found your contact at upwork, but could not send a message there. I am a composer, sound designer, and musician from Brazil. I worked in several different projects as a professional musician since 2010, as a violinist, singer/songwriter, building soundtracks for theater plays in the beginning, I worked also building soundtracks for independent movies and as an actress and musician in a recent serie. I am graduated in History and I am currently studying game design at CALARTs and working as sound designer for a company called Music Brain Training. During my graduation course in History, I researched profoundly doing some presentations before lectures regarding medieval music. My ba thesis is focused in classical studies where my main subject of research was about priesthoods of Republican Rome. As a musician and researcher, I collect instruments and besides that have many fellow musicians who work with musicology and music playing different historical instruments that could work in association for this project. I wish to sending you my resume if fits your project please let me know, so if we can connect through email my contact is:
fernandaf.lyra@gmail.com
Best wishes, Fernanda