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LizardWish

25
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A member registered Aug 24, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

How can I add my own patterns or sprites to user tab? I bought this for creating easy with my own sprites and patterns. But I can't find any way to do this. Can we change built-in sprites?
I found a way but this is very weird. After I opened sample project an edit icon appeared on user library tab. But it doesn't work fine. I wish I realized that the user section is not completed.

REMOVED DeepPixelate module. Please update PixageFX Studio to 1.1.1.2

Thank you for detailed information.
Although artificial intelligence is very exciting, I am much more satisfied with the Pixelate algorithms that I have prepared completely at PixageFX. Because it gives undesirable results in artificial intelligence models. For example, for the Deeppixelate module to be successful, the input image must also be suitable for it. It also distorts colors and values such as gamma/contrast. I went through the link you gave and it's pretty clever. But all the downscale algorithms I've seen don't scrutinize the image much. In addition, the entrance image should have some preliminary preparation. Usually this part is skipped. the algorithm in the link seems to have just destroyed antialias. This is an algorithm that has already been available in PixageFX from the very beginning.

By the way, your aseprite plugin inspired me too. I think you created it with Pixel Art Diffusion. In the next version, I will add Pixel Art Diffusion module in PixageFX Studio with a model that has no license problems. It has already been something users have been demanding for a while. Thanks again.

Hi Actually you are right. While I was dealing with the subject of Stable Diffusion, I saw this plugin and I liked it. I rewrote it entirely in C++ with libtorch, but frankly, I didn't pay much attention to the licensing part. I added it for my own use, but then for some reason I decided to put PixageFX. Thank you for your sensitivity and warning me. I will remove this module in the next version as soon as possible. By the way, as far as I understand, the 'data' part in the license is because the model is made with data that may be licensed while it is being trained. Because other than that, I don't use the codes directly. Maybe if I retrain with data that has no license problems like you did, it might not be a problem. I will discuss this with the author.

Still no change for FBX2Spine. It doesn't show up in new releases or searches. If there was a problem, I think itch team would have texted me. Am I wrong?

It might be because I didn't add any files related to PixageFX Studio, but it's around 10gb and actually runs on Steam. Only steam key is given when purchased from Itch.io. If I replace the original setup file with a different file (like Document) will it still work?

My apps don't show up in searches or newly released apps.

FBX2SPINE appears to have been published 3 days ago but does not appear in searches.

Although PixageFX has been on the site for 2 years, it does not appear in searches.

What should I do?

My apps :

https://mbeytekinn.itch.io/fbx2spine

https://mbeytekinn.itch.io/pixagefx-pixel-art-edition

https://mbeytekinn.itch.io/pixagefxstudio

The main reason for the black screen is the graphics card. Please update your video card drivers. The FBX2Spine interface uses directx11.

A steam version is also available for FPX2Spine. I was looking for a solution for both in the same exe, but I guess this is not a good method. So with the last update I made the version you bought from itch.io completely stand-alone. You will not see the error related to Steam.

As the first customer, I'm sorry to bother you so much. :)

I already have a discord channel. please contact there
https://discord.gg/pFcQndGp

Itchi.io should have given you a license key. You can enter this license key by clicking 'register' in the FBX2Spine 'help' menu.

Sorry to hear that. Could you please share your system information?

https://mbeytekinn.itch.io/fbx2spine

Do you want to transfer FBX Mocap Skeleton animations obtained from Mixamo.com or other sites to your Spine characters?

Even just making walking or running animations is quite difficult. But with this app you can easily create these animations.

You can import new animations you created back into Spine. You can edit it again in Spine.


I'm glad you liked it. Thanks a lot for your kind comment.

PixageFX Pixel Art Edition is a brand new, parametric image editing, pixel art and game graphic materials creation software that anyone can use.It is a light version of 'PixageFX Studio' with pixelization effects, some filters and some basic transform modules.


You can convert any image, GIF or video to pixel art!


Speed up your work using many ready-made templates.


Please learn more by visiting PixageFX Pixel Art edition's itch.io page.

https://tdlsoftware.itch.io/pixagefx-pixel-art-edition

yes. because cuda runtimes and style files are very huge.

You can download fully working demo at Steam

Thank you very much. This was really useful information.

My app has 20 downloads.

My app has been on itch.io for about 1 year. I haven't been following for a long time, but even if I type the name of the application on the search page, it cannot find it. Anyone have an idea about this?
My app is https://tdlsoftware.itch.io/pixagefx

Yes, but you only need to activate it once. It can work in steam offline mode.

Do we have a chance to get the DLL of this extension in 64bit?

Yes, you are right. In the Purchase section, we do not have a statement other than "Your purchase comes with a Steam key. You will get access to the following files:" statement that you will need Steam. We apologize for misleading you in this matter. Unfortunately, our application is currently using Steam as copy protection. In the future, we will make it work in STEAM OFFLINE mode after activating it only once in Steam. We apologize again.

You must activate app from steam..