there’s a update with massive optimization comming soon, if you use your steam key you can try out pre release versions of it, i highly apreciate any feedback on the optimization on those pre releases
Lizzy
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you should be able to link past purchases with your account by entering your email adress you bought it with here https://itch.io/docs/buying/already-bought
after that you can either play the beta on here or if you want a steam key for workshop access and pre releases of beta 2 you can get a key here https://lizzycat03.itch.io/earthroyale-3/download/Qw8QwsBHy7dKtYW8UX9d5jD02Q6_RfytVU_5XMZ8
while ethnicities is still far from being in the game (making the last few data maps is taking a lot longer than i thought and i’m prioriticinhn cities and subdivisions) there is plans for events where a country annexes or declare wars for a specific city, ethnicity or subdivision.
country based odds for events is also planned wich would lead to countries wanting to unify their ethnicity and so on but for now i’m focusing on other stuff as i don’t wanna add a bunch of lag causing stuff at the same time so that i can focus on making everything lag less.
as for steam it will cost money but anyone who owns / bought the game on itch.io will get a free steam key
you can make custom maps in any paint software, just copy the files of one of the base game maps and then edit the png maps inside of the files and the text doccuments to fit whatever you want to make.
atm the official place to upload/download custom maps is in the discord server, there is a link to the discord in the "links" menu in the main menu of the game
atm in alpha 3, it's 50% of either side in a 1v1 war having the advantage, and for the invaded by all event it is 100% of the invaded having a dissadvantage, but a 1 in 6 chance of it being a "controversial politician" event and therefore the one being invaded having the advantage, also during the events who got advantage do slightly change so it gives the overall advantage to the bigger countries as it takes longer time to invade and therefore have more time for the advantage to flip
i tried something similar to having a military streangth counter for each country when working on alpha 3, but sadly wars just lasted forever and therefore ended up with the more simplified and random streangth system in alpha 3 as it's a lot easier to balance and have big changes in the wars happen while not lasting forever.
more complicated war sides and smaller wars will be added later on but want to wait until more info/data maps are done like subdivisions, ethnicities and cities