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i tried something similar to having a military streangth counter for each country when working on alpha 3, but sadly wars just lasted forever and therefore ended up with the more simplified and random streangth system in alpha 3 as it's a lot easier to balance and have big changes in the wars happen while not lasting forever.

more complicated war sides and smaller wars will be added later on but want to wait until more info/data maps are done like subdivisions, ethnicities and cities

oh ok

i will most likely look more into more complicated war streangth systems, but sadly need to throw out anything i try that makes event last for too long with no clear easy way to make them faster

Sorry If this My idea does not work and sorry If this feels like im spamming but because of (atleast almost ) always agressor wins. so could you do the game leaderboard and everything but the stronger country becames agressor and wins.

or/and could add visible naval (it would look cool) it could be a dot or something

having a visible ship or something would be cool, but naval invasions need to be quick due to how many small 1 pixel islands there are and atm they are calculated within 1 day so would be too quick to show

Ok

atm in alpha 3, it's 50% of either side in a 1v1 war having the advantage, and for the invaded by all event it is 100% of the invaded having a dissadvantage, but a 1 in 6 chance of it being a "controversial politician" event and therefore the one being invaded having the advantage, also during the events who got advantage do slightly change so it gives the overall advantage to the bigger countries as it takes longer time to invade and therefore have more time for the advantage to flip

I dont have alpha 3 bc i dont know how to buying Works in itch.io i have only 2