Loved everything about the mechanics, especially at the end where it kind of turns into a horror idler with the auto-attack and auto-move. 10/10 soundtrack, hit the nail on the head with the underground lab/alien kind of vibe. Truly a fun experience.
LO0k4t
Creator of
Recent community posts
I just replayed your game and I actually think it would be cool if the music you have already started devolving (i.e. getting more dissonant or moving down chromatically, while getting louder) as you're hit. And then when you get as close to death as possible, do just one note. I'm not familiar with pico so I'm not sure what's possible but I hope you can use this idea in some way.
I think the changing environment is really clever, because as the stress of life comes down on you, you often forget or "lose sight" of what's around you, and you're left with only your problems. I feel like you could go with that idea even more and apply it to the sounds, i.e. a track that gets more and more intense as you're hit. That way the player feels the stress you're trying to convey even more.
So here is where I'll post things you can do that will break the game. So if you want to avoid them, here's what I've found so far:
2/2/2020
- Pressing Z BEFORE you pick up a weapon will disable your ability to pick up any weapon, with no way to fix it besides resetting
- Pressing Enter AFTER the title screen (to try to interact with bubbles, which you cannot do) will result in a black screen and no way to fix it besides resetting