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Mental Health's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | Did this game have atmosphere, or did it make you feel something? | #22 | 3.846 | 3.846 |
Overall | #37 | 3.662 | 3.662 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #41 | 3.692 | 3.692 |
VISUALS | Did this game have nice graphics, art or design? | #45 | 3.923 | 3.923 |
AUDIO | Did this game have great music or sound design? | #49 | 3.462 | 3.462 |
FUN | Was this game satisfying to play or did it bring you joy? | #72 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long this project has been going, or share a bit of its history.
i haven't been able to finish a project since early december and i finally managed to work unstopped on this.
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Comments
This was fun!
I m glad you liked it
Woah neat game! Very crisp and good looking pixel art!
thanks a lot. I m getting better :) and your comment makes me keep trying
Too real, wish I had one of those umbrellas!
get to your nearest profesional and he will give you a couple :-)
Pretty clever mechanic. I love retro style pixel art so this was a joy to look at. Cool game. ^ ^
thank you I ‘m glad you liked it
I like the graphics and sounds...
After some time of playing it's a bit boring, it would be nice to have there something what would change the flow of the game, e.g. intensive rain of the stress elements...
thanks, i'll consider it
I think the changing environment is really clever, because as the stress of life comes down on you, you often forget or "lose sight" of what's around you, and you're left with only your problems. I feel like you could go with that idea even more and apply it to the sounds, i.e. a track that gets more and more intense as you're hit. That way the player feels the stress you're trying to convey even more.
thanks a lot. Just last night I heard a little conference on the global game jam about that kind of stuff and found it really interesting, I think I ll start to add tracks to the maximum 4 (of pico 8). I just got introduced to F MOD and want to play with that idea.
what do you think is more opressing? When everything’s about to go black. Just one lonely note being played every second or so, or 4 tracks loud an strident like an alarm that just went off?
I just replayed your game and I actually think it would be cool if the music you have already started devolving (i.e. getting more dissonant or moving down chromatically, while getting louder) as you're hit. And then when you get as close to death as possible, do just one note. I'm not familiar with pico so I'm not sure what's possible but I hope you can use this idea in some way.