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Lobstersauce

6
Posts
A member registered Jun 11, 2021

Recent community posts

I like this a lot! It's simple and fun. Nice work. I do wish there was a way to disconnect your connector to use momentum to throw the saw blade/ships though, but i also liked the constraint as well. nice work!

It looks good, but I feel your core mechanic was a little underused. Also you've mentioned that going back one level after death was better than restarting the whole game, but this style of game doesn't necessarily  need lives. A decent substitution could be a death counter instead of a player punishment. Lastly I'm gonna need some proof you didn't kill people to get those death screams. 

I mean, I fell into oblivion a few times. It was pretty cool. I did love the character design though

Is there anything past the first button? I played around for a bit but couldn't figure anything out

Same as the others, I've messed with the word spawn rate, but nothing shows up. It happens to the best of us!

Nice job! I was a little confused by the health being the main ship, rather than my own, but once I figured that out the game was a lot more fun. cool use of the theme. It was a little difficult to manage both the  top and bottom areas of the ship, I almost feel like it would work even better as a 2D game rather than a 3d one, because that tether mechanic is awesome, but a little frustrating when trying to move from the bottom of the ship to the top quickly.  Also as has already been said below, if there was a way to make it more initially obvious that the asteroids are good to smash into that would make that first attempt a little more addictive. I actually missed the instruction the first time through, so that might just be on me though.

Good job and best of luck!