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Squantum Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2246 | 2.746 | 3.231 |
Overall | #2492 | 2.811 | 3.308 |
Originality | #2514 | 2.942 | 3.462 |
Presentation | #2596 | 2.746 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is tethered (joined) to their spaceship.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I agree with others that this is a really cool idea, and also really hard! I was pretty much fully concerned with defending my ship rather than collecting scrap, and even then I wasn't doing a great job of it. I imagine if I were to spend long enough working at it I might be good enough to make a real run of it though, and that it would feel really good to beat!
The grapple mechanics have a lot of oomph to them they are SO satisfying.
That said, I feel the difficulty ramps up a bit too quickly, after the initial phase of idly collecting the scrap I soon found myself completely overwhelmed by meteors with no time to save up enough scrap to repel them or heal the ship. Especially since you need to first upgrade your scrap capacity a couple of times, to even be able to afford either of these vital purchases (at their base price, which then also ramps up).
I also found maneuvering around the ship rather difficult.
With that said I do have to emphasize, slamming into meteors and chaining from one to another was IMMENSELY SATISFYING.
I'm also impressed you managed to make a rather good 3D within those time constraints. Oh and your ship model is really nice too.
TL;DR Fun game, wish it was a bit easier ^^;
Nice job! I was a little confused by the health being the main ship, rather than my own, but once I figured that out the game was a lot more fun. cool use of the theme. It was a little difficult to manage both the top and bottom areas of the ship, I almost feel like it would work even better as a 2D game rather than a 3d one, because that tether mechanic is awesome, but a little frustrating when trying to move from the bottom of the ship to the top quickly. Also as has already been said below, if there was a way to make it more initially obvious that the asteroids are good to smash into that would make that first attempt a little more addictive. I actually missed the instruction the first time through, so that might just be on me though.
Good job and best of luck!
It's really wonky, it seems like the concept is the strong but I couldnt get anything to control smoothly even after a few tries.
Controls are a bit hard, but once you get use to them the game is really fun! Props for making a 3D game in 2 days
We had the same thoughts while making it! It's something about 3D movement that's feels both foreign, yet satisfying.
Pretty fun game! I couldn't tell if I had to crash in to the asteroids or not to get points. The grappling mechanic also feels quite hard to use and just staying on the ship seems to be the better option. Nice take on the theme!
Glad you enjoyed it! I agree, we could have been clearer about how crashing into asteroids gives you points. Also, the UI might make this hard to see, but holding right click from far away allows you to expand your "hitbox" for collecting scraps, which could incentivize you to move away from your ship.