Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Locally Genius

7
Posts
6
Followers
A member registered Aug 29, 2018 · View creator page →

Creator of

Recent community posts

Really fun game with a great puzzle design. I thought that the "snake eyes" mechanic sometimes felt a little too disjoint from the rest of the puzzle though.

I'm glad you enjoyed the music! It was my first time composing something orchestral.

The title is my attempt to show how the game relates to the theme, i.e. every gear controls two different arms.

Great execution. I got stuck on level 9 for a while.

Thanks for the feedback! I agree that the difficulty curve was quite harsh, and could be drastically smoothed.  I'm in the middle of adding a soundtrack for a post jam version now!

Very polished, and a great mechanic. Just so you know, I believe you're UI works slightly different than intended on a larger screen size. Didn't take away from the experience at all though.

The boomerang mechanic is sooo fun. I don't think being a gun add's a whole lot, but it certainly doesn't take away either, and I see how it helps to make it fit the theme. Definitely the most fun game I've played this jam!

I love the idea, and excellent execution. A few notes:

1. I got turned around half way through and ended up backtracking. There are a few possible solutions to this problem. You could add directional arrows, you could keep rotation after death, and/or you could make it so previous checkpoints cannot be activated.

2. Your mechanic and level design incentivises slow, methodical play.... which in my experience is the least fun way to play your game. I'd imagine that'd make this game great for speedrunning, but first time around it felt like the best way to play was to go excruciatingly slowly.

3. The best part of the game for me was when the rotation mechanic and no-control-blue-zones interacted. It was so much fun to rotate and bounce the ball. Honestly, if you continue work on this, I might redesign the game to focus on this kind of mechanic.