definitely correct with the top 10% most fun. great job guys!
LoomingGoblin
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Amazing! One of the best games, literally due to the simple art of clarity. The popups, particles and animations done really assist in constantly informing the player what's going on, what they're doing wrong, and why shooting them isn't doing anything. I love this concept too- being completely vunerable to being all powerful is such an interesting dynamic that I love playing as- similar to Pac-man- you go from evading to reach the power ups, to having all enemies suddenly vunerable to you. Honestly this game is so great- 5 stars all across the board, congratulations!
I love this! The art, the dialogue between the funny SAM and Mirai is amazing, and dashing visuals- this is overall creative, fun, easy to learn and play, and a great concept! Top 3 games this jam I would say!
One tiny thing- the crossover dash mechanic doesn't feel worth it- if it was more powerful then it would truly encourage collaborating with SAM, but instead I found that doing stuff yourself was better off. Still an awesome game though!
Really, really well done :D
I love this concept! It puts a spin on collaboration, and turns it into working with the rather stupid AI to complete the level! I love the pixel art, and the little *doof* noise that plays every time you move- t's very satisfying. One thing to work on would maybe be adding more visual clarity to dying- idk if you ran out of time, but the sudden disappearing is a little unpredictable. If the player slid off the map then I would've scored it 5 stars in every department- no lie.
Really well done though- you're at least on for an honourable mention- I know it!
I love this! I really made me think lol- not knowing where Timmy starts really adds a huge layer of difficulty, but lucking the visuals are well made enough to compensate!
For next time, maybe just put a visual hint with pressing the spacebar to skip through dialogue- that's a strange button assign, but apart from that nit-pick, really well done!
Nice! I really love how the player and robot both have such a goofy and fun running animation- you really used squash and stretch to make them feel squishy!
I think maybe for next time- cut down on the levels and try to add some more clarity to what's going on- maybe some text from the robot, a tutorial (not that the game wasn't intuitive, but tutorials are always good), as that would really sharpen it up!
Overall though, you did a really good job!
Honestly an amazing game! It looks great and plays very nicely, I love the sheer number of different objects you have created to help the robot, that must've been tricky to do in such a short period of time- as well as the customizability of the levels- the freedom of being able to drag and drop things around is always very enjoyable for the user. Maybe just one criticism is the lack of an undo button- and I couldn't figure out how to stop the robot between deaths- that would've been useful (so when the bot dies, you go back into edit mode to change it up)
Either way- those are just minor inconveniences, good job!
It looks amazing, and the idea is very clever- it's just super, super unclear what I have to do, I don't think the hints are obvious enough unfortunately. Maybe could've done with a little popup when you hover over things, so I can easily tell what they can be used to craft?
Good job though, good idea!
Wow! I wish I had understood the concept earlier. Honestly this is super creative- the fact that you are entirely powerless and have to rely on your AI friend is very cool- the art and sounds are clear and very nice to look at- one problem is that the name is a bit misleading- I thought the friend was going to randomly kill me lol! Apart from that, overall really good!
Good idea! Would've loved some funny comment from the depressed robot beforehand, but this still functions perfectly!
Not sure if it's just a glitch with the web build, or if you just got lazy- but on the third level there were lots of white backgrounds for the images littering the screen. Still a cool game, and looked very nice before coming across that! Good job :]
you're right. Problem is Godot isn't amazing with input getting, and I wanted to get the input to then display in the bar. This could only be done in a way that meant that the player could hold down the keys. Maybe if I had more time I would've found a way around this, but unfortunately not. Thanks for the review!