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SpeciAl Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #522 | 2.837 | 3.714 |
Creativity | #730 | 2.182 | 2.857 |
WOWIE! | #734 | 1.964 | 2.571 |
Sound | #771 | 1.637 | 2.143 |
Fun | #789 | 1.746 | 2.286 |
Simplicity | #801 | 2.291 | 3.000 |
Visuals | #851 | 1.528 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
No music lmao, all sound effects are sourced from online.
Credits
Everything was made by me, so just crediting me is fine.
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Comments
This is a good idea, but there really wasn't enough tutorial to get me through it (even on the itch.io page). I still think that a lot can be done to make the game feel more intuitive so that a tutorial is less necessary. Maybe, for example, the arrows can be put directly onto the road. Still, this shows potential and already has a great presentation :)
Thanks!
Very cool idea! Very smooth drag and drop mechanics, and I love the customizability with road pieces. Not quite polished, however- but this is the kind of game I'd love to see at its full potential. Good job!
Thanks for the positive feedback! Yeah I also think if it was fully fleshed out it would have made for a great game.
Love the idea but find it quite tedious to place individual road parts, maybe if you do a post-jam version you could make it easier to draw roads?
Definitely, that is if I find the time and motivation to do a post-jam version.
I wish it was less confusing.
Yeah, my bad on my part, should've remembered the "Simplicity" category existed.
lot of potential ! good job !
I agree, if I had more time it could have been a great game.
Would have benefitted if you had time for a tutorial
Yeah, this game is not easy to understand for someone new.
A but confusing at first, because I am lazy and didn't want to read. But regardless I liked the game!
Thanks!
After figuring out the rules it was a pretty fun game. The levels were challenging and building the solution that worked was a good payoff
Thanks! I'm sure given more time the levels would have been much better designed, but glad to see they are still good as they are now.