Thank you!
loony_moth
Creator of
Recent community posts
Great game! Fits the theme nicely! I found the puzzle and jumping mechanics challenging enough on their own without the combat but eventually I found a way to cheese it haha.
Nice use of ProcGen too! Thought I had encountered an unwinnable dungeon right out of the gate, but I was probably just reading the hints wrong.
Keep up the good work! Looking forward to seeing more things from you!
Awesome game! Love the style and the thought put into this, definitely fits the theme.
I had a lot of fun with the different enemy types. It's great that if I do poorly in combat I can just swap to the would be victor and finish my old body off haha.
I found I could also speed run it by just avoiding everybody like a mad skeleton streaker :D
Loving this program so far but I'm running into an issue when I try to create more than 64 rules? It seems like there's a buffer overrun or something because I get an assertion error and it crashes. If this is the case, is there a way to increase the limit somehow, or would the performance suffer?
I'm using a particularly complicated tileset that includes both diagonal and orthogonal walls, so I'm really hoping to get this to work. I've not been able to find any other 'autotiler' that has even come close to working with it, except for this one!
Thanks for any help and/or advice!