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Loot Grounds

15
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A member registered Jun 09, 2015 · View creator page →

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A perfect example how to make a game that is long enough and engaging during a 48h jam

Hilarious & fun. A perfect jam game

Yep, had the same idea. A code/render processing management game & you play the role of a game engine.

Neat idea, but it seems like the lantern stops working after the first catch. The level reloading part is also a bit frustrating & unexpected.

So do we =)

Thanks for the video! You even managed to get past those pesky rotation based elements.

This is a jam game and as such not optimized or tested properly. All kinds of bugs are possible as well. Could you give us more details of your setup, cause that seems like a very rare bug in general.

We really enjoyed creating it, so we will definitely consider making something like this in the future. As for now, we're currently working on a game already. This year's LD was basically "a day off" in development.

Hi, thanks for playing and for sharing the video! There's not much to do in the game. We were trying to craft a more elaborate story but run out of time, game jam's a bitch sometimes. Anyway, thanks for feedback

Hey, thanks a ton for the video of you playing. This is the feedback that really helps!

Hi, Pletak. Thank you for ideas and feedback. You're right, a puzzle oriented approach will do great.

Thank you for feedback! It's a game jam entry from ye olde times, shamelessly abandoned so there might be a few minor bugs.

Thanks! Lack of content is really a deal breaker for this genre

Thank you for feedback. We're considering adding content and a bit of polish. We would appreciate if you can tell us what you'd change or add.