Consolation Prize: PSX/N64
Silent Hill 5to2 (Midwich Elementary)
Chainworm Kommando
Abscission
Stickney Installation
Hellbound
Going Down Turbo
Revolution!
This video shows off a few more mods that can add to the experience, plus a few more links for the aforementioned maps, and a few extra monster packs.
LossForWords
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-Every two-handed weapon, except for the Shotgun and Grenade Launcher, has a Precision Mode, be it a scope, a shouldering of the stock, or a laser sight on the Alt-Fire key.
Using any of those gives you more precise aiming and tighter spread, at the cost of slower movement, and the disabling of your jumping, running and rolling while active.
-The Shotgun and Grenade Launcher have alternate ammo, instead.
Shotgun gets Wideshot, which increases damage and horizontal spread, and the Grenade Launcher gets Super Grenades, which turn your grenades into room-clearing cluster-bombs. Toggled with Alt-Fire.
-Dual-wielded guns can be single-fired, halving ammo consumption and damage, but increasing your rate-of-fire.
Really fun with the Uzis. Press Alt-Fire to do just that.
-Crouch + Jump and Directional commands roll, on ground and on-air.
While rolling, Lara takes a fraction of the damage she receives from most attacks.
Rolling can boost you forward in mid-air, and could (hypothetically) be combined with a sprint jump.
-Lara moves slightly slower than the average player, but she can sprint with the Run key.
Sprinting makes her run at twice the speed, and lets her jump farther.
Lara can't sprint while using Precision Modes, and her stamina regenerates when on-ground and not sprinting.
-FRG also has a "holster weapons" button, which lets Lara climb ledges.
Pressing Use climbs them, and the maximum height she can climb is of the average Doom crate.
They really are, at the moment. They were supposed to serve more like caltrops, pushing enemies back and stunning them, but it isn't useful enough to warrant the 5-shell cost.
Right now i buffed them to the average damage of a shotgun blast (10 x 8 = 80). and made them affected by the Flareshot enhancer, so hopefully they'll be more useful.
I'll be upping it (hopefully) tomorrow.
Sorry for the silence, i've been working and tweaking a bunch of stuff, and i plan on a maintenance update soon.
I've got plenty of tweaks and touch-ups in the works, and you'll be seeing them soon enough.
Meanwhile, here's the ammo values i'm looking at.
I wanna ask your opinion: Too tight or good enough?
The K-RAD rockets and Semtex bundles are unchanged.