Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lost_Hope

18
Posts
228
Followers
5
Following
A member registered Jun 26, 2018 · View creator page →

Creator of

Recent community posts

This is not an eroge. Sex will not be added in any capacity.

Additional buildings, objects and species may be added one day, however!

It might be quite some time until that day comes, as other projects that generate income take precedent...

As for not interacting with buildings: the small homes are open-front and they can easily be witnessed sleeping within them when the time comes, and they do indeed enter the castle-type building occasionally, although you cannot see inside that one.

If you ever happened to notice one of your Lintwians missing from the play field, they may be inside that building!

Might come back to it, maybe within the year, if at the very least to implement some things I've learned from newer projects (such as having cleaner, integer scaling options) and things that are obviously missing (audio)

Unsure what else it really needs!


It is, however, not a priority at the moment as I've since released a game on Steam, and I'm neck deep in the development of another!

I am still very interested in the project and setting, however the creator of the concept has since put it on hiatus for other projects.

Unfortunately this means they also let the webspace lapse...

I offered to host it in their stead but they wished to retain the option of relaunching it themself in future.

Sorry for the inconvenience!

If you are enthusiastic about the setting and project I encourage you to view it via the Wayback machine, share your creations within the game as well as create your own works around the project to keep the spirit of Lintw alive during the hiatus.

The website is sadly defunct, however it is available via Wayback Machine.

Hm, if it happens again, let me know what triggered it!

Now that's a good suggestion, that'll be top on my list of items for a potential next content patch.

Whoa, now that's a curiosity!

Did the bug persist after closing and reopening the game, and did it affect existing lintwians or only ones created after?

(1 edit)

No stress! Even comments are solid encouragement, thank you!

The intent is that it is mostly pretty opaque and mysterious, drawing from the sense of discovery I enjoyed about games like Digimon World and SA2's Chao Garden. 

There's actually a boolean I intentionally hardcoded at the end that flips the game into displaying in english, as it was developed to display all numbers in base 8 and all text in Lintwese! I figured that was maybe a little rough on people so I added a small tutorial and changed it back to english.

If you're looking for specific answers or how-tos, though, feel free to ask here and I'll provide instruction as best I can; I'm happy to do write ups on specific features or items if they're perhaps being a little more puzzling than intended!

As inspiration strikes, updates are sure to happen! I just can't guarantee how quickly that might be...

The update has just been released, sorry for the delay

Ah, Nokoyama was the creator of the Lintw concept!

For a few years he posted a daily illustration and maintained a wiki for the project over at Lintw.net, but unfortunately it is long gone along with his other websites; some of it is still available via Wayback machine though.

Sadly the game does not have any audio; if you know any nice royalty free audio to use or anyone who wouldn't mind composing something to add in, let me know!

Nudity is natural, and in that sense Nokoyama's works were inspiring.

A lot of his themes tackled how meaningless some taboos are, and his work depicted cute and innocent characters without clothing not for the purposes of eroticism but to fight against what he called "the orderly world".

I'm glad that my little simulator captures at least a little of that essence and know you're not alone on itch!

Thanks for the post!

They can be distinctly stubborn about it depending on their personality type and the food they've been eating (some of them provide minor or major bonuses to their energy levels that can keep them awake a long time), but they'll sleep when they reach a house or the door to the castle if they're sufficiently tired.

If they've reached critical tiredness levels try dropping them onto a house or into the door to the castle, if they don't sleep then petting them a few times when they're in position can encourage them to stop sitting around complaining about being tired and actually go and rest.

If they're both extremely tired and extremely hungry, you can also just feed them said energizing fruits to pep them up and skip the snooze.

Let me know if that helps, and feel free to share screenshots of your Lintwians!

Nope, should be identical otherwise.

I just understand that some people might not be comfortable seeing a handful of pixels representing nudity and published two versions out of taste.

Saves are compatible between versions on PC and Android versions should be able to install over each other so you can change back and forth without losing data.

Feel free to choose whichever experience is more comfortable for you, though the anatomically correct version is the "canon" experience.

(1 edit)

Like with most obscure independent titles on this site you're likely to find that virus scanners will provide a warning simply because the game is not a known executable to most antivirus suites.

I know it's a little frustrating to deal with it every time you launch things, but it's probably better to know your virus protection is paranoid rather than dangerously relaxed.

Please feel free to scan and submit the game through whichever antivirus software suite you use to get it approved as safe; the only system access this game uses is one for a disk write, which is hardcoded to read and write from the text file lintdata.ini in the same folder as the game itself (or create the file if it does not exist), simply for saving and loading your game.

Hello, Kelmarec!

This little game is based on an existing property, with the blessings of the original creator.

According to the source material, due to the large genetic variations between individual Lintwians they have significant difficulty naturally reproducing; instead they rely upon the lab systems covering the planet for genetic splicing as a means of fulfilling the same function.
In order to prevent abuse of these systems, however, it is not within their control to willingly create new Lintwians. 
Such a thing is governed by the AI systems present in each lab, which monitors the surface world's population and acts according.

In this game I represent that by allowing the player, taking the role of an overseer, to willingly create new Lintwians, including the ability to create completely customised individuals.

I suppose I could quite happily add a genetic splicing option so that two Lintwians could still have genetic offspring, though the concept of familial relations does not exist on Lintw so it would just be a middle ground between the "completely random" and "completely custom" character generation options.

Thanks! I often put a little too much effort into being efficient with file size and processing load, though I will admit this little project isn't super well optimised really.

The names are actually not completely random, and are generated using three strings and a randomised integer, plus a character-specific integer denoting the length of the name that needs to be generated and a starting point for the RNG'd integer.

The code is something like

If current_name_length < goal_name_length, generate random number for starting position

It then uses the random number to do a lookup on a string that looks like this:

1211221121122122121211221122122122112112122112211212121212112212212211211221221122122112121121122112112122112

This is essentially the syntax for names, which gives everything a random-but-consistent appearance, where 1 is a vowel and 2 is a consonant.

So if a character has a name that's 5 characters long and starts at position 10, it pulls a string that looks like this: 11221

It then replaces each 1 with a random vowel from a string of vowels, and each 2 with a random consonant from a string of consonants, so you might end up with something like Aewlo or Iupno or something, which aren't real names but feel appropriately alien.

Hopefully that's a little enlightening! :D