Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LostMarbles

13
Posts
30
Followers
A member registered Nov 21, 2022 · View creator page →

Creator of

Recent community posts

Took me a while to figure out what to actually do at the start, but once I understood what game this was I enjoyed it, well done!

Based on things I know work well from my YouTube videos (mainly Marble Kingdoms), plus the drafting idea used in plenty of other games

The button is an interesting idea, but if/when I add level ups (with heals) the battle is never lost!

Thanks! Yea I need to fix that

Thanks! Archers were planned before I even added spearmen (bunch of other stuff planned too), but ran out of time. Hoping to continue this game after the jam.

Best game I've seen so far in the jam. Scratches the same itch as the old block physics games from the flash games era, and with the configuration of the clouds there's a world of possibility here. The replay feature is just a cherry on top. Great job!

Had 2000's zombie games vibes, which I like. Limited kill power and a swarm taking many hits is a good mix! I took some damage trying to move through the invisible walls at the sides :(

Small issue encountered: at some points a tilemap grid was visible for a frame or two

Today I learned how to make fishy friends. Thanks!

Enjoyable TD, really well done for the game jam time limit. The balance and tower variety were good, I enjoyed the challenge, and the somewhat rare approach of having projectiles be able to miss instead of just homing in on enemies. What I didn't like: the darkness during the waves made it difficult to see (maybe increase the contrast somehow during the night?), and the escalating prices made several waves go by without being able to purchase anything.

Thank you! A happy accident that the physics engine can provide emergent fun like this

Thanks! It's a playable version of one of my video series, kinda made it as an attempt to see how much effort it would be.

It's unlikely to advance much beyond this (due to low viewership on the video series); however I might make a couple of more improvements to improve replayability (better menu screens with restart/end, preset difficulty levels, upgradeable planets, etc), and I have a half baked android build that I'd like to polish a bit and upload to play store.

I've uploaded a webgl version - can be played in browser. Going to just reupload a version with a smaller resolution.

I'll see if I can do a build for browser