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lotny

19
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1
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A member registered May 02, 2021 · View creator page →

Creator of

Recent community posts

Man this sucks. I love your game, I recommended it to many of my friends.

It's so shameful how someone can steal not only your source code but even sound effects and then corrupt the whole experience with ads.

My heart goes out to you and I hope this does not deter you from making more amazing games.

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I agree with spoder-games, it's a very original concept and it's nicely executed. Took me a minute to figure out but once I did, it was really fun to play :).

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Great job! I really like the feedback when you pass each dotted line as it gives me a clear signal to switch to a different key.

Perfection

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Really nice game. I think you did a superb job on the UI, managing to fit in the minimap and the overall score without sacrificing too much playing area. As for the minimap, the only thing I would change is having a special color for the player.
The gameplay was very intuitive for me as there is a clear feedback as to when you gather pollen and when you are full. Good job :)

I like the ghost mode mechanic.
It's also nice that you added ambient sound to the game.

I find the controls really refreshing :)

I love the aesthetics, everything feels genuine.
I also appreciate the little references like 'A winner is you' :)

Thanks for playing :)

Thank you :). Next time I work on a jam game, I will incorporate sounds earlier.

My thoughts after playing the game for longer:
I like the intro in the beginning that also serves as an explanation for why the bird doesn't simply fly over all the obstacles.
I like the graphics and audio. I especially like the particle effect on the death animation.
I like the mechanic of jumping off the enemies, the respawn time on them is perfect.

At some stages (after leaving the cave) the difficulty got a bit steep for me :D, I was hoping for a checkpoint after a long and difficult section but there wasn't one. Maybe an extra checkpoint here and there would be a good idea? I will retry with a controller next time and maybe I'll do better.

Small update: I have enabled audio in the game. 
Audio was made by me using Bosca Ceoil.

Update: I have installed latest drivers for my graphics card and this bug went away :) I am currently at level 5.

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Nice game. I really like the addition of the extra birds during the boss fight to increase the challenge after you get used to how the boss attacks.

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Hi, I like your game so far.  Bird houses as checkpoints are a really nice touch. I am also glad that you did not make caterpillars respawn :).

Unfortunately, I have to report a bug that I have. When I first launched the first level the screen was black, the only thing that was appearing were the tooltips for movement. When I restarted the game, everything was fine until the 3rd level, everything was black again.
EDIT: I have installed latest divers for my graphics card and everything is fine now.

Thanks :)

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Hi, my name is Tom and Free Qry (free the chickens) is my very first jam game.

Play Free Qry

When I started, I immediately decided to make a game where you need to free some chickens from captivity.

Since I wanted to work on some very basic enemy behavior, I decided to add guards.
For the player character, I decided on a fox. Don't worry, this isn't your typical fox.

First thing I worked on were sprites for the player character, enemy and chicken. I used Aseprite for this purpose and set the size of each sprite to be 16x16 pixels max. I thought it would be fun to work with some constraints.

Once I had the sprites, I opened up Unity and created a basic level and added player movement. I had no animations at this stage.
This article helped me a lot with getting the graphics right.

Next step was to implement basic AI for the enemy so that it would chase the player and also trigger a lose state.
The AI is just detecting the player using ray-casting and then initiating movement in the direction of the player. It's nothing fancy but it works. At this point, I had only idle animations for all characters and no walk animations.

After that, I added more animations and implemented possibility to actually free the chickens from the cages. I decided to make it a requirement for finishing a level.

This meant that I had my primary loop done and could move on to make more levels for the game.

To summarize, my goal for the jam was to do things I haven't done before like:
- Finishing a game and submitting it
- Creating a game with pixel graphics and various animations
- Having some basic enemy behavior 
- Incorporating gamepad support 

If I had more time I planned on:
- Adding more levels with new mechanics
- Adding more sprites and animations

What I learnt:
- Drawing in Aseprite 
- Working with Unity animator
- Using new Unity input system

I am very happy about participating in this jam. The 2 week deadline meant that I could easily squeeze in an hour or two here and there and not stress over not having enough time to finish my small project.

Thanks for reading and good luck with your own endeavors :)

I really liked the gameplay in your jam entry. I am glad this is turning into a bigger game.

Very responsive movement. I totally dig the controls. I also really like the sounds and artwork. Also, I appreciate the 100% scrap and any % scrap times recorded.