I've been workin' on this project 3 days. It's not a lot, but i think that is good. I'm using Godot.
Everything you see there is mine. Art and Programming.
Day 4
Today, I’ve been working on one of the enemies. A caterpillar. I did its animations and some of its features. I’ll be adding the other features for it tomorrow. Uh, And Making this enemy was also important, because now, I have a template for the others that I’ll be adding.
And I also have been working on this page and on its art! (Page of the game here, in itch.io)
Day 5-7
Hey There!
This days, I’ve been working with a lot of thinks. A this moment, I finished animating almost the most important things about the enemies.
I worked on the AI of the Caterpillar, so, if there’s more than one in the path, the’ll be able to change their direction to continue walking.
Also, I worked on their health, and death
I finished working on the other caterpillar, that’s gonna be an enemy that stays static, and can be used as a kind of platform. It respawns after a couple of second, so, if you fail the jump, you’re gonna be able to jump again.
Right now, I’m working on the second stage of the game, that’s gonna be at underground (Like Mario). Here you have some images (It’s still on development so things can change a lot)
Also, I finished the Spawn Points, that can be found while you are at the middle of a level.
And now, we are a team. I’m gonna work with the code, graphics and animation and Max & Isaak are working with sound effects and music. They are AMAZING at what they do.
Soon new updates. See u!
Hi, I like your game so far. Bird houses as checkpoints are a really nice touch. I am also glad that you did not make caterpillars respawn :).
Unfortunately, I have to report a bug that I have. When I first launched the first level the screen was black, the only thing that was appearing were the tooltips for movement. When I restarted the game, everything was fine until the 3rd level, everything was black again.
EDIT: I have installed latest divers for my graphics card and everything is fine now.
My thoughts after playing the game for longer:
I like the intro in the beginning that also serves as an explanation for why the bird doesn't simply fly over all the obstacles.
I like the graphics and audio. I especially like the particle effect on the death animation.
I like the mechanic of jumping off the enemies, the respawn time on them is perfect.
At some stages (after leaving the cave) the difficulty got a bit steep for me :D, I was hoping for a checkpoint after a long and difficult section but there wasn't one. Maybe an extra checkpoint here and there would be a good idea? I will retry with a controller next time and maybe I'll do better.