Thanks, currently leveling up doesn't have any other purpose. It's something I have been thinking about with taking the idea further (like better path finding & SFX). My thought has mainly been leveling up unlocks new abilities such as dashing or something that clears all of the enemies on the screen.
Louca Coles Games
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Thanks for the feedback. I think the issue with the controls were down to me wanting to use the asset pack that the game jam outlined for as much as I could, which means there's no keyboard icons and the ones that I used aren't the best. I think if I were to continue with this idea I will play about with the move speed as well as the health increase/decrease rate as Hawkinberry mentioned a similar with the speed of lighting the torches.
Thanks for the feedback, you're right adding some sounds and music would be great. The idea of lighting the torches being slow is part of the puzzle as you have to leave yourself enough time to get there and light it before running out of sanity. I had some ideas of how to take it further so that might be something I change. As for the controls, part of that might just because there's only one level and so I think it just restarts unless you exit or I forgot to set something up for keyboard in the controls. Also I wanted to use the asset pack as much as possible which is why the in game controls has gamepad icons and not keyboard icons.