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Trijam #220 - Unnamed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.571 | 3.571 |
Visuals | #13 | 3.429 | 3.429 |
Overall | #23 | 2.600 | 2.600 |
How much do you enjoy the game overall? | #25 | 2.429 | 2.429 |
How well does the game fit the themes? | #28 | 2.429 | 2.429 |
Audio | #31 | 1.143 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
I have to admit: That was super cool xD It has a great look and feel. But may I ask: Did the level ups had another purpose than healing?
Thanks, currently leveling up doesn't have any other purpose. It's something I have been thinking about with taking the idea further (like better path finding & SFX). My thought has mainly been leveling up unlocks new abilities such as dashing or something that clears all of the enemies on the screen.
I really love the drawing style, excellent game!
Thanks, all credit for the art goes to Kenney!
I wish there were some sounds and a basic pathfinding for the enemies (rn they get stuck in walls all the time) but I enjoyed the gameplay and the paper aesthetic! Nice job :)
Thanks for the feedback. Yeah, SFX was on the list of things to do but just ran out of time, same for the path finding.
I'm working on a updated version that should have these as well as a few other changes.
sounds good!