Was pretty confusing at the beginning, but after that the game is really good!
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House of Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #501 | 4.158 | 4.158 |
Overall | #1388 | 3.526 | 3.526 |
Creativity | #2224 | 3.368 | 3.368 |
Enjoyment | #2372 | 3.053 | 3.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay loop is to use a scaling tool to navigate a non-euclidean house.
Development Time
(Optional) Please credit all assets you've used
See description for full credits. Most of the assets are custom-made by our team!
Comments
I feel I might have gotten softlocked after dropping the hammer in a way that seemingly prevented me from picking it up again. Would have reset, but the motion blur effect is genuinely way too much, it is genuinely nauseating - I could barely even get through the unpacking boxes part. Reading the comments it seems that the scale tool and non-euclidean parts are extremely interesting and are a very creative take on the theme, and I wish I could enjoy it, but the physical discomfort is sadly just too much.
Thank you for playing! Yeah, the items can behave in weird way, though this is an easy fix so we'll try to prevent that after the voting period is over. I'm sorry that the lack of proper optimization has been such an issue for you (and some of the other players). We wanted to do an optimization pass but ran out of time. We'll definitely try to improve it as much as we can in the future!
—Loupyboy
Nice, moody graphics and sounds.
The game kinda reminded me of that subway tunnel game where you need to spot the differences. Only here you needed to find where did that box spawned.
A feel a little disorientated at the beginning with the boxes, but after that it was a very good experience. I love the art.
Absolutely amazing. Please do finish this game.
I love the silhouette, and so impressed you got as far as you did in only 96 hours. The start could use a little tweaking as it took me a minute or two (while walking the outside perimeter) to figure out the box goes into the smoke spots.
Great Job!
really cool game! the inspirations you picked are great and the execution is too (:
the small details like the cubemaps on the mirrors and windows really sold retro vibe. great job!!!
please play our game if you get the chance to (:(:
Interesting concept, I aciddentaly in my first play I make a no clip in one of the boxes, but in the second I beated the game :P
Ohhh man, this really creeped me out. Well done!
I didn't see the non-Euclidean / scaling portion of the game, was there something else to do after the unpacking and the...event?
Thank you for playing! The non-euclidean part starts roughly after you break a wall (won't spoil too much if you haven't yet). You'll discover that some rooms expand more than they should, or that some rooms just... Exist now. Also some of the geometry may just shift. Or is it your memory playing tricks on you, eh?
i really like the retro feel of the game, but i dont really know what to do after picking up the box, i was walking arround that place, and all i saw is a blue haired girl and when i aproched her she disapeared
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