oh gosh that's so kind uwu
L.O.V.E. games
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thanks! I'll try my best to answer, it's been a while and I don't remember all the things I did...
After every battle, every character has a chance for at least one random stat to go up by a little tiny bit - that includes characters not in the party and not discovered yet. So hopefully, the characters you find later aren't TOO underleveled compared to your active party.
In addition to that, every action taken has a chance of increasing its related stat a little bit - punching can increase strength and max HP, using a gun can increase agility and luck... I forget which actions directly affect which stats, but it's not a 1-to-1 thing, made to avoid the Final Fantasy 2 problem where the only way to increase defense was to get your ass kicked.
So yeah, a non-gun-using character's gun-related stats will go up a little sometimes, but not nearly as much as a character who actually fires a gun every battle.
This has been most helpful! Apparently, a new script I added to stop the timer whenever you're reading something or sitting through a cutscene has been messing with how the New Game+ works. I've fixed all of the issues you were having with the timer running out during battles, as well as the hopeless loop all New Game Pluses were getting caught in. I'm going to see if I can somehow rescue your New Game+ file.
The bug that happens when someone leaves your party is a bit stickier, though. I'm trying, but I can't seem to fix it. I think it's an issue with the Yanfly script not playing nice with some other vital scripts. I'll spend some more time on it, but it might not be fixable.
I've probably lost your interest entirely at this point, but can you tell me more about what you were doing right before the bugs happened?
The "Script Sprite_Battler line 80: TypeError occurred. no implicit conversion from nil to integer" bug used to happen when you removed a character from your party and didn't replace them with a new member. I thought I'd fixed it, but perhaps not. Someone else got around the bug by always having the max number of members in the active party.
The other bug happened once when the timer ran out as a boss battle was being finished, and for some reason it caused the player to be caught in a loop like that.
How does that compare to what you experienced?
Oh my god, please don't kill yourself!! I'm glad I managed to help, but I'm not a therapist and I hope you see a professional about this!
I know it's not an easy step, and you've probably heard all that before, but it makes all the difference - I didn't want to either, but after getting treatment, I was pretty much a new person! No more thinking about ending it all, no more hiding in the broom closet at work so nobody sees me burst into tears, no more locking myself in the car and literally screaming until I lose my voice - I promise, it doesn't have to be like this!
You totally weren't asking for advice but reading your comment really worried me