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LRGames

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A member registered Mar 02, 2019 · View creator page →

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The arrows thing is a bug I didn't catch, sorry about that. It will be fixed if I update this again. I'll test the keypad 5 thing as well, I was a bit concerned that it may cause confusion since 5 is an item slot which can be accessed with the top row 5.

The scroll thing is something I thought was fixed, I guess not. Thank you for the heads up.

Thanks for the feedback! I fixed up a few things, and a lot of the other stuff you mentioned is on the to do list.

You SHOULD be able to bring up the help with "?", it works on my machine, but there was an issue that may have stopped that working on some keyboards which is hopefully fixed now. Most of the stuff you talked about is implemented but I can't blame you for not finding it if the help wasn't working.

Enemies give exp at the end of the level, so that you can see what exp you got for killing vs sneaking past(sneaking past gives bonus exp).

(2 edits)

Please check these before submitting a bug report. I will update this list as time goes by.

=====BUGS:

-Save file not deleting sometimes when dying, causing a bugged save(weird godot issue, you can just restart if it happens with no problems)

-Repeat action not working with pills

-Able to shoot into a wall with repeat action sometimes

-Static/certain bomb and trap effects don't trigger mid-turn when you have multiple actions

-Charmed monsters won't follow you into boss arena.

-Charmed monsters are very buggy in general.

=====NON-BUGS:

-Charmed monsters can't be controlled(controls will be added later)

-Status effects sometimes wear off on the same turn they're applied(not a bug, but may be confusing)

-item sprites don't fit/don't have much variety(will be changed later)

-"Died due to death" this is just a placeholder message.

-Fatigue can go up in safe zones(will be changed later)

Hey there! That's a bug that I fixed on steam, I forgot to upload the latest version here until now.  If you get the new version, the bug shouldn't happen anymore, although unfortunately it can't fix playthroughs where the bug has already happened. I apologize for any inconvenience.

Also, you can listen to the OST here or in-game.

Thank you and sorry again!

Yes, you should be able to get that achievement so long as you complete all the puzzles, the order/playthrough doesn't matter and it should still work on skips.

Hey Public,

I actually had a great deal of trouble using Godot's export feature. When I was exporting to windows, there was a huge amount of stuff that caused crashes in the .exe, despite working just fine in the editor. If I just exported to linux, it SHOULD work, but I don't have a device to test it on, and I wouldn't feel comfortable just putting it up with no testing. Same goes for mac. I may make a linux version in the future but I need some new devices and I am short on money/testers.