Un piccolo gioiello complimenti!
LucaPixel
Creator of
Recent community posts
The answer is very simple in practice this is my account though since I don't have a credit card I wanted the money was credited to an email about my parents.
However, given that the most important thing for me is not so much the gain but do things properly to avoid problems.
Anyway I follow your advice and I'll use a single email for both payments for account
for now I haven't been able to sell anything I must commit myself more.
Unbelievable, are you sure to release the free assets?
I ask you because to make all the animations I imagine the time spent and I do not want to take advantage of your work.
I forgot great work!
One last question if possible from how much do you use pixel art designs?
I despite the hours spent I do not go over a stickman:(.
Hi guys do not write often on the forum
Since I'm actively dedicating myself to creating graphics assets and the time required to get them is really so much.
I was planning to sell the images through this site but the thing about this ' tax interview ' is unclear to me.
I state that it is certainly not a problem to pay taxes even if in Italy are quite high.
If I for example use an Itich accaount for graphics (games etc).
Can I enter the data of a different email in the interview? (The one where I receive payments?) Or do you have to use a single mail?
What about Gdevelop? It was love at first sight.
When it comes to creating video games you always think about code all complicated things to understand especially if one is not a programmer.
Gdevelop its potential is that it allows to create a game avoiding all the boring part of the code.
Of course to customize the game is required of the code but the peculiarity of this program is its code integrated within the program that is divided into "actions " and "conditions " Of course there are within the program dozens of different commands to better customize the project.
The program is supported by a very active community.
Name of the game: Heavy Space Retro
Game controls
Press the Q button to shoot
Press the A key to move left
Press the D key to move to the right
Press W Move up the ship
Press the S key to Move Down
To pause the game press the button P
Hi guys, have been implemented several things, but also many others must be implemented, as always it is a game early access, anyway I hope you will like the latest updates made.
Including new levels, new sound effects, and much more.
* Each enemy destroyed assigns 10 points,
* Be careful in the first level you've implemented new asteroids that cannot be destroyed, if you get hit damage is very high, this in a way that is added in the future on the higher levels, however I hope that the work of these days is to your liking.
The game, is always an early access, if you want to participate in the live development I invite you to follow my l: Youtube Channel
*-* The feedback for me is the key part, so if you have criticism, or are obvious problems during the game, contact me I will solve the problem as soon as possible.
Some new models are implemented in this patch
Patch 010 Patches
*Because of a really slow loading the game was patched without the background music, I'm trying to fix it.
- Inserted background music on the home page
- Inserted the music on the page instructions
- Changed the instructions page
- Corrected the number of enemies on level 5
- Added new credit on the spaceships page
- Create new bullets for the enemies of level 5
- Modified Energy Bar
- Changed life bar
- New mother ship with animation and 4 guns
- Created new bullet for mother ship
* Problem to be solved with HITBOX bullets
- Created new Hitbox points for the Bullet creation of the main starship.
- Inserted the asteroids that do damage on the first level
- Configured Level 6
- Entered the updated statistic in a correct manner
- Corrected the number of enemies
- Inserted background music for the level credits
- Entered the music on the page pause
- Entered the music page on the instructions page
* Started working for Level 7
Patch 009 Patches
- The backgrounds now move down on all levels
- Removed new mainship due to problems with license use
- Created a new code that allows the ship to move both forward and backward
- Inserted new Edge delineator not visible in game
- Enter 2 new keys to move the spaceship W to move forward S to move backward
- Created 3 new enemy models for level 5 animations included for 3 models
- Created new kamikaze model with only one animation this model has been implemented further code so the movement is not linear
- Created new protection model of different color
- Added 3 new audio effects when enemies are destroyed
- Important NOTE: In this patch have been created several codes, which are repeated on all levels the having to write this piece of code to taken away really long, now the ship can move both high and low can not cross the limit of the map Pa.
* Problem to solve the speed of the ship is slower to climb and faster to get down
- Due to time constraints the youtube Boots are postponed, about 8 hours.
The game is a classic space shooter, vertical, with enemies to destroy and different modes that need to be implemented.
The models of the spaceships were designed with asesprite, all with infinite patience, but with the result of having a classic 2d space shooter, with new graphics. New sound effects, in short, a classic, but different from the previous because as missions at least the future ones go to diversify always and make the game, always different, thanks to frequent updates from the creator of the game.
* For me to interact with users, and make them partakers of my game is the most important part
* The game for now is composed of 6 levels that are ready to be played, below I leave the part concerning the last update performed, there are really many novelties.
*The game is in broswer format, HTML5 so you do not have to download anything.
The most important passage of these 2 patches is that the ship can move both forward and backward.
In addition to this the mother ship was, recreated completely with a new model, colors very different from the previous one,
Here I leave some models in pixel art style released in game-size original.
The game screen, looks this way
The progress is also saved directly saved on YouTube, with relative translation under each video:
Patch 010 Patches
*Because of a really slow loading the game was patched without the background music, I'm trying to fix it.
- Inserted background music on the home page
- Inserted the music on the page instructions
- Changed the instructions page
- Corrected the number of enemies on level 5
- Added new credit on the spaceships page
- Create new bullets for the enemies of level 5
- Modified Energy Bar
- Changed life bar
- New mother ship with animation and 4 guns
- Created new bullet for mother ship
* Problem to be solved with HITBOX bullets
- Created new Hitbox points for the Bullet creation of the main starship.
- Inserted the asteroids that do damage on the first level
- Configured Level 6
- Entered the updated statistic in a correct manner
- Corrected the number of enemies
- Inserted background music for the level credits
- Entered the music on the page pause
- Entered the music page on the instructions page
* Started working for Level 7
Patch 009 Patches
- The backgrounds now move down on all levels
- Removed new mainship due to problems with license use
- Created a new code that allows the ship to move both forward and backward
- Inserted new Edge delineator not visible in game
- Enter 2 new keys to move the spaceship W to move forward S to move backward
- Created 3 new enemy models for level 5 animations included for 3 models
- Created new kamikaze model with only one animation this model has been implemented further code so the movement is not linear
- Created new protection model of different color
- Added 3 new audio effects when enemies are destroyed
- Important NOTE: In this patch have been created several codes, which are repeated on all levels the having to write this piece of code to taken away really long, now the ship can move both high and low can not cross the limit of the map Pa.
* Problem to solve the speed of the ship is slower to climb and faster to get down
The game, is always an early access, if you want to participate in the live development I invite you to follow my l: Youtube Channel
The feedback for me is the key part, so if you have criticism, or are obvious problems during the game, contact me I will solve the problem as soon as possible.
https://lucaproject.itch.io/heavy-space-retro-i
As you know there are thousands of these kinds of games, but I'm a fan of the genre, although I'm not a programmer, for me space games are the most fun are the most intuitive, and almost always rewards the skill of the player who must kill all enemies, all this on a game, classic, pixel art style, sound effects, music, creativity to create models of spacecraft, color backgrounds, so there is much to see and do, yet but the basics are there:).
The game was created with the aim not to emulate the classic space invaders, but a basic idea, equal but different on the content, that being said I hope to receive positive feedback, but also negative ones are good because they help your game.
Future updates
The next step are the animated backgrounds that move
A new model of spaceship main
A new level to be implemented in the next patch
Here the last video update done, as you can see I always try to improve the game, however, requires much time, if you have trouble understanding the language of the video in the video you can find an accurate description of the updates carried out.