Yeah! Thank you very much!
Lucas Molina
Creator of
Recent community posts
Thanks Andreas! Yup, we ignored the theme because I work daily on a Roman game (Historia Realis: Roma) and I wanted to try something different. Camila did an amazing job with the art indeed! Cheers!
Hi,
I'm developing a web game and I tried using the key distribution method to allow players to play it.
It kinda works, but once the player redeems their key, they are taken to the "Downloads" list of the game instead of the game page. Since my game is web-based, there is nothing to download, and a message says so. The player is left confused, thinking that the game isn't there. There is a small link to go to the game page, but nothing indicates that that's where the game is in the case of web games.
So if there could be an option to customize where the player is taken after redeeming a key, that would be great.
Thanks!
Thanks for the reply!
Huge coincidences. In Eastward the final boss is also a dragon. I guess they're RPG tropes so it makes sense. At first, I also wanted "cities" where you could buy items, but I ended up focusing on the "action" more than the "RPG".
I didn't know much about roguelikes back then, so that's one thing I missed. But now I'm making a roguelite, Roguemance.
Where are you from in Brazil?
Have you played Eastward Quest? I made that game a few years ago and saw some similar ideas in this.