Ah yes... sans escort is something that's a bit tricky. We take a bit too many liberties at the moment (and will continue to do so in the name of good fun) but that's one of the things we at least have a semi-plausible explanation for. It's also a time when the streets of London aren't exactly safe either. BTW, there's also a hidden route as well, and a couple of people have found that one, so we will probably leave it as is. :)
LuckCatGoody
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Thank you so much for such detailed commentary and feedback! So wonderful to get your thoughts on all these elements of the game! As this was one of our first games we learned a TON doing this demo, and are working on lots of fixes (some related to the issues you mention above). One of the biggest is the inconsistency with the sprites. That was a result of our short timeline and working with multiple artists, but with the luxury of more time we're now working on a single set of sprites (and many more expressions) produced by a single artist. The MC herself is already done and she looks sooo amazing now..We are also considering some changes to the MC's backstory that will give the player more context and input into her story (and hopefully maintain the right balance of snarkiness and likeability). Also glad to hear you liked the "paradox" plot discussion - it felt pretty geeky and we weren't sure if others would appreciate that geekiness or not. If you enjoyed the discussion with Helen, I'm curious if you found a hidden scene with her (not sure anyone did, maybe we hid it too well). Don't want to put any spoilers here, so pls DM on twitter if you wish to discuss that :) Again, thanks for all the detailed feedback. Glad to hear there's interest in the plans post-demo.