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Luddite_Games

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A member registered Mar 25, 2024 · View creator page →

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Censoring could be an added pixel filter over NSFW scenes, sure. 


But you've got me curious now. What was the speedrun tech?

Thanks. I've been getting a decent amount of moveset/attack feedback and, yeah. For a 3D platformer, the attacks are very static. Going to be rolling out a redone set of character actions with the next update.

Crashing is an issue, but the concept was novel & fun

Execution of a vampire-survivors game is so challenging, it's amazing this got to the state it has through the scope of the jam. Definitely still needs work done, but the only thing that made me upset was that I hadn't thought of this myself.

Charming and made with Godot? Love the concept, and the execution was great as well.


A pain point for me though was the lack of saving/loading. For the slow rate of progression, the game forgetting that I'd ever played if I put it down for a moment is a little disheartening. Also, since there is a music slider, some sfx and/or background music would be nice.


Overall though, an unexpected delight in the Jam. Great job.

Great to see a platformer! Very promising art too. A couple things I think could be improved on this one are some of the character control/movement things though. The lack of I-frames is a big one. If you take damage, you will continue to take damage every frame. This is compounded by some jumps seemingly being impossible without taking damage.

Another pain point was the attack. It seems to default to attacking to the right, even if the character is facing left. Only if the character is moving left will it attack left. An upward/jump attack would also be nice, seeing how most enemies are flying.

But, overall, the art style was very charming & a gamemaker platformer in the Jam was a breath of fresh air. Great for a first game!

Great UI! Mechanically, I feel like it would be a much stronger game if a 0.01 multiplier was added to the NPC progression though. As-is I barely have enough time to click on a character and give them an upgrade before they max out & are deleted. Given how fast the game autoplays through itself (I think maybe 2-3 minutes for me), trying to do the (I think upgrades) for the speed of NPC progress just didn't make sense for me. By the last 1/2 of the game, I was just clicking random stuff as characters appeared and got deleted, without feeling like my choices mattered at all.


There's something really good here, I think. But I wasn't able to experience it, based on how arbitrarily fast the game played through itself before I could do anything.

Hi, thanks for playing the game! Reposting from the main game page:

As the preggopixels game jam deadline ends tomorrow, stages that are unfinished have had to be cut from the release build in favor of polishing off things that are actually in game. The lever mentioned by NPCs can't be purchased yet, as its only purpose is to open up the next zone of the game. Other NPCs should have a few more dialogue trees, depending on how many times you've met them/whether or not you're pregnant. But if you want to head down to the mines you'll just have to stay tuned with development!

Progress on the mines stage has been coming along nicely but, it still requires a great deal more work + new slates of enemies to fill it out. Far more than is going to be met before the deadline.

Hi! Nice job getting through so quickly. As the preggopixels game jam deadline ends tomorrow, stages that are unfinished have had to be cut from the release build in favor of polishing off things that are actually in game.

The lever mentioned by NPCs can't be purchased yet, as its only purpose is to open up the next zone of the game. Other NPCs should have a few more dialogue trees, depending on how many times you've met them/whether or not you're pregnant. But if you want to head down to the mines you'll just have to stay tuned with development!

Thanks again for playing.