Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lukarnis

5
Posts
1
Topics
21
Following
A member registered Jul 09, 2024

Recent community posts

While running game code:
ScriptError: could not find label 'Mission_Aerith'.
The game exited unexpectedly.
More information may be available in the browser console or contained in the log.

(4 edits)

This is going to be a long list of criticisms - it's all stuff that can be fixed, and I hope that even with the irritable tone it can still be taken constructively.

It's entirely unclear where to get mission results/rewards from Mission Room - doesn't list it there.  EDIT: apparently you have to organize a new mission to be able to debrief the prior one.

The store girl's event that triggers on "late evening" kind of doesn't work when there aren't time periods in the day anymore.  Also, the function of completing a cycle as the first action in the morning since you can set things up the night before but can't do them...the whole "cycle" system needs to be overhauled (or just returned to what worked before).

There isn't really enough to spend energy on - I feel like working in the Infirmary is the only worthwhile thing, particularly early on.  Later when there are enough A girls to leave some idle for each Cycle, that might change, but in early game it's kind of weird.

The dialogue options are awful.  I've always hated that in this game - you have no idea what your response actually is or what the tone will be from the first three words of a sentence.  Even something like "(Be polite)" "(Be selfish)" "(Be daring)" would be something to work with - as is, it's only by grace of Ren'Py's rewind that I ever get a positive response in dates.

The A-girl "Not in the mood" barrier is inconsistent - girls with great relationships will sometimes be unwilling, and the unwillingness is applied to some jobs and not others...but there's no feedback or guidance on which, so it's just trial and error around the place until you either find one they'll do, or find that they won't do any.

Glad to see this is still being worked on even if the art style feels...worse, a little bit?  The Dimitrescu CG for example feels like a step down from a lot of the art in the game.

So I like the concept of a clicker RPG H-novel whatever mashup one might call this.  And overall the combat is fine for the genre.

The one major gripe I have about it is that the clicker mechanic paired with the Ren'Py base means that finishing a battle usually ends with immediately clicking right out of the end screen.  For monsters, that's fine.  But I've given three bounties now instead of gaining AP because I don't see the option in time to switch (and I don't want to just stop clicking near the end of the fight since many of them I'm barely surviving, especially early game).

I would suggest that at least for bounties, an unskippable "YOU WON" or "BOUNTY CAUGHT" animation play so that there's a buffer between the clicking and the option itself.

(1 edit)

Update says "New Location: Gymnasium" but life of me I can't find it anywhere.  Is it a module or room option somewhere, an NPC work destination...am I just missing it somewhere cuz I'm derping out?

EDIT: Nevermind, found it.  Somehow I didn't go to Crow's End in my wandering.

So I see there are multiple girls in the top picture and a different evo in the menu screen - are these implemented or is it just the tentacle one currently?