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Post-battle suggestion

A topic by Lukarnis created 6 days ago Views: 28
Viewing posts 1 to 1

So I like the concept of a clicker RPG H-novel whatever mashup one might call this.  And overall the combat is fine for the genre.

The one major gripe I have about it is that the clicker mechanic paired with the Ren'Py base means that finishing a battle usually ends with immediately clicking right out of the end screen.  For monsters, that's fine.  But I've given three bounties now instead of gaining AP because I don't see the option in time to switch (and I don't want to just stop clicking near the end of the fight since many of them I'm barely surviving, especially early game).

I would suggest that at least for bounties, an unskippable "YOU WON" or "BOUNTY CAUGHT" animation play so that there's a buffer between the clicking and the option itself.