That's good because it means you didn't realise that the game doesn't have any win/lose conditions coded in. :)
Also, I don't think I've ever gotten to tile 100 in my (fairly limited) testing of this version - I always crash sooner.
Obviously this isn't finished, but I wasn't clear on how much of the game actually was working. I thought that maybe something would happen if I got the die to land on a 6 on the glowing green tile, but I was having trouble and gave up eventually. Throwing the die around is fun though, so I'd like to see a more complete version be made. :)
All of the rules etc are on the game's main page, not sure if you didn't see them or if they weren't clear enough. Either way: cards can only attack cards directly opposite them (in the same column), and only if the selected card's attack value (red circle) is greater than the potential target's defence value (blue circle).
If either condition isn't met, your card won't be given the option to attack. The obvious exception is when your opponent has no cards on the board, in which case all of your cards can attack the opponent directly regardless of position.
The yellow circle is the card's value, which determines how much gold you receive on killing an enemy card.
I wanted to get all this written out in a window in the game, but alas, time. :( Thanks for playing!
Hey, I just managed to successfully convert the game into a .exe, if you still want to try it. You should just be able to redownload it now and follow the updated instructions in README.txt (or on the game's main page).
Should be easier to play now without all the requirements you would have needed to get it working before.
Sounds like the game is stuck on the enemy turn then (that's how the game behaves during that time - you can hover over cards in your hand and nothing else. You should be able to tell by the appearance of the End Turn button/the text in the top-right. How it gets in that situation in the middle of your turn I don't know. I'll have to test sometime.
You probably have a slightly older version of Python installed. f-strings (where I use the curly brackets) were added in Python 3.6. I'll add the version requirement to the installation guide.
I've had some issues with the opponent's turn not ending a few times (I think they get stuck in an infinite loop not knowing what to do or something). Not specifically with unresponsiveness - do you mean that the clicks just take a few times to register? I'll look into it if/when I get around to making an updated version.
And yeah, it's a bit unbalanced sadly. I wanted to add spell/action/whatever cards which would help, but didn't have time. So long as the game only has the crewmate cards, one of them will always have more attack than everything else's defence (otherwise there'd be an invincible card, which there was for a little while during testing, lol). Maybe there should have just been less of that card in the deck. Thanks for the feedback!
Finished it a couple of times (skipped a lot of text the first time so I went again) and didn't realise there were several endings to be honest - I think I just did the same things both times though, thinking there was only one path.
I think it ended when I fell down a river, woke up and decided to head back? How many choices are there? Might have to retract my criticism, I genuinely thought there was only one path to follow. I'm guessing the paths depend on how many random items you investigate to get information?