Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LumacaGames

9
Posts
4
Followers
A member registered Dec 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you for your feedback!

Thank you for the feedback. I will a try to your game with pleasure!

All the best

Thank you for the feedback.
The big stack strategy is still a bet because, due to the fact that just two of the units can use their CP for combat each side, if the big stack loses it must retreat all together… if there is space! Having a lot of friendly chits s good but it doesn’t give automatic victory.

As well, the players draw as many chit as the CP involved in the combat; I.e. if CIA has 3 CP and FAR 2, this is the number of chit drawn.
Anyhow also your method seems working!

Regarding the results of the chit pulling, you read it correctly. CIA draws red chit, CIA get loss of a step (the attack was repulsed with losses!).

I will revise the text, issues with the space…

Thank you again!

Thank you for playing the game and for your message.

1- CIA units do move the first turn,except for the Para

2-they do move, except for Para

3- yes

4- there are 5 red Hit chits for FAR as there are only two units involved in combat they should be enough

5- not that much, as only two units are involved in combat, the other act as chits. And if CPT of the CIA combat units goes to zero, all the remaining units must retreat if there is an area available!

Thank you again and let me know if the answers were useful.

Enjoy!

Marco

Thank you for your feedback, happy you like it! The remainder of the force can delay their entry in case.

Sounds interesting!

Thank you!

Thank you for the jam! When posting on BGG please indicate 2022 as year of creation! Take care

looks interesting