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Postcards from Rivoli's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 5.000 | 5.000 |
Playability - Mechanics | #3 | 4.667 | 4.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Note I've uploaded some beautiful updates from Nils, but left the earlier versions for anyone interested in my own far more amateur artistic and design efforts :-)
I really like this game- some interesting and innovative mechanics for restricting what each player can do. Q. What can the V corp units do for the Austrians because they appear stuck across the river and unable to move?
Sorry to miss this so long ago! V column is limited to bombarding across the river (which is historical - they weren't much help to the Austrians!).
I hear there is an updated version on the way...is that correct? ; )
I am starting to shoot my game play video of your game. Really looking forward to playing it. =)
Awesome! Thanks so much again for doing this. Such a great initiative. Looking forward to comments/feedback.
Getting to what I hope is a more comprehensible version of the rules. Would like to hear whether the Combat Results Table (for hits/fall-back/retreat) is intuitive enough.
Yes it makes sense to me :-)
I am probably missing something in the rules but could you explain how combat works? I understand that coins are flipped but how do you determine who wins? I can't see any information about what heads/tails means.
Can't wait to try it out, the theme is right up my street!
Rules are indeed currently a mess, a better version is coming. Basically, you flip one coin for each pip on your involved units, and hit on heads. After the initial flip, there are offensive/defensive re-flip bonuses. Then it’s attacker heads minus defender heads (the number on the CRT).
Thanks!
Tweaking the map and still trying to condense the rules. Going for somewhat fewer locations overall to maximize ability to clearly see where units are.
Theme is definitely on my radar. Will have to print it and see how it goes.
Lol okay have attempted to shrink the rules in a way that will fit on the rear of the card. Font almost certainly too small and had to leave out diagrams so still some work to do.
Okay got some early rules up. Any advice as to how to condense them into postcard-sized form would be appreciated! Also sure there will be some comprehension issues so do please pick them apart.
About the size of the text block/ rules. One trick is a different font (some maybe legible even with a different size than the one used right now).
Second trick from my digital layout days is to change the numbers of column - do three columns look fine? (This may lead to a third consideration).
Last, would it be possible to rearrange the contents on Your page? For example, arranging counters on the long edge of the postcard. Not easy, I know, but it is also a way to squeeze as much space as it is possible.
Hope this helps or at least does not give You too much trouble!
quite helpful thank you!
looks interesting - and nice graphics. But no rules?
See now :-)
Thank you!
looks interesting
Rules obviously blank at the moment :-D The basic mechanics will involve flipping coins to resolve combat, plus an Onitama-like circulation of double-sided order chits to model command/control/cohesion. Working on trying to condense them into a postcard-sized articulation. Lol not easy. Would love some feedback on the look/feel to start.
OMG!!! Awesome. I will review this weekend. Thank you for participating in the jam.
Like the feel
feel free to upload the rules in long form and people can playtest while you figure out how to fit it all on the postcard.
Did my best with a version of the rules that doesn't even come close to fitting lol. Gotta work on simplifying further.
that is all part of the process, i am trying to minimize my rules as well. =)