Un banger fait avec Gdevelop, trop bien ✨
Siamo tutti antifascisti 👏🙌
Sans valeur numérique c'est un peu complexe de se représenter le niveau d'énergie de chaque personne mais le concept est là. Je pense qu'il y'aurait vraiment moyen de développer un petit jeu d'énigme narratif sur cette base (ou alors un jeu d'horreur avec des gens qui aspirent l'energie, mais c'est sûrement plus la thématique 😹)
La mise en scène est vraiment originale et immersive, ça mériterait d'être explorée plus en profondeur; on capte direct la thématique du jeu et ça marche déjà bien !
(J'avais pas capté tout de suite qu'on pouvait ramener les objets à la maison...
Est ce qu'on peut sauter au dessus de la grande montagne tout à droite ?)
Merciiii 😊 Je suis assez fier de ce jeu aussi, la méchanique de farfouillage un peu bricolée à la va vite fonctionne étonnamment bien.
Je viens de regarder cette vidéo de Zeph et Ramo je suis en peine nostalgie/mélancholie et thématiquement ça colle un peu au jeu.
Content que ça t'ai plu en tout cas 🥹
It was a great game, it's positively kinky but the whole is so much more. Your main mechanic is very original, the level are diverse and very fun to play in, graphics and sound greatly convey the positive mood of the game. I love the fact that despite this "funny/kinky" gameplay, you talk way more about intimacy and triggering theme; combining the two (like in life you will tell me), that's was great ! Congrats 💖
Hello,
Super nice idea of topic.
So my experience of the Jam. First thing first, I was super excited to participate in this Jam.
After last year and the release of my biggest project so far, I was struggling starting a new project, experimenting with different ideas, different engine (hello Godot); so this jam occasion was really an opportunity for me to just let it go, focus on a one week project, finish it, release it and have a lot of feedbacks and ultimatly have fun.
I began the jam, trying to plan as much as can within the limited time I got (which is already more than many jammers). I fixed 20 hours .
Obviously that was total bullshit 🤣 I spend nearly 45 hours on it (yes I took notes).
Even if I largely go beyond my prevision, I think I had quite an healthy Jam overall, I didn't work on Sunday neither on Tuesday, and sleep 8 hours/day (🖕 crunch).
What I struggle the most within the first days was dealing with bugs.
Indeed with a 🎲 based game you couldn't afford to let some bugs which could ruin all the experience.
Unfortunatly even if I was experienced with GDevelop some of the features I wanted to develop where unecessary complicated to reproduce inside GDevelop (developer in real life, I now exactly what things I wanted and how to implement it but not in the specific context of Gdevelop).
Finaly after several days of trying and experimenting, I finaly got it working (I was on the verge on being demoralized and quit the jam 🙃)
These difficulties away, the jam last final stretch was quite happy, with a friend of mine doing the adaptative music, and my loved ones actually enjoying the game.
Once submitted I was quite happy with the result.
I don't think I'll win something but I don't think it was the point overall.
I really enjoyed making this jam and testing all the other games !
Congrats everyone,
Take care 💖
Are you talking about the animation for the activation of a module ?
For this one I juste recreate the frames in photoshop, creating a little rectangle inside the module, then made it bigger etc etc until it reach the border of the module (I did the same process of animation by hand for my previous game 😀)
Thanks for your feedback, I'm definitly thinking on how to integrate nicely a "tutorial".
Feel free to check my progress on twitter 😉
Thanks for the details feedback,
I'll definitly take that into account (and I already did it in the post jam version of the game. If you want to know more, check this : https://twitter.com/LumbirBwut/status/1496880601273491458)
To give you an answer on how to play, your objective is to : Get 60 🎲 for 🤖 and 60 ⚙️ for 🚀
For that you'll need to use your ⚡🎲 to directly convert into ⚙️ OR depending of the value on the 🎲 to activate special power/rules.
To give you an example, here below a capture of the left module :
- The first rule transform your "🎲 value" + 2 into ⚙️ for the 🤖.
- The second one will give you supplementary 🎲 to play with, each turn; if you succeed to give 7⚡ points (for eg : One 🎲 with value 4 + one 🎲 with value 3)
- The third one auto aliment the current module, which mean it will not need 🎲 anymore to function (to activate this rule/power, you need to give it a specific 🎲 value, here a 4).
Does this kind of explanation enough do you think ?
Once you figured out how to play it's really fun 😀
But you should definitly work on balancing it, because for now, once you figured out how to win, there is just no way too loose (for ex : you just have to protect the nest with one dragon 100% and with other minions to focus on attacking castle. If you succeed at least one you'll have enough gold to buy other minions to increase even more your chance of success and you could buy food).
Congrats !
DAMN you art style is gorgeous and so inspiring 🤩
It has been several month (years ?) during which I had this idea of associated old painting/image with a game, especially using https://artvee.com/ but I don't get much out of it.
You definitly nourrish my thoughts on how it can be done !
Concerning your game, you may consider increasing the speed of wood cutting, as it's quite long.
Congrats for this innovant submission 😀