Hi all,
now that we are all in rating fever, i wanted to give you a little break from this for a moment and give you the opportunity to tell something about your experience in the 10 days of developing a game in GDevelop. This was inspired by other posts in the community.
I am curious to know how it went for you, how you planned, did your timeline fit, were there any hurdles and did you have to cancel some features that were planned? How was it to work on your own or in a team? Was it your first time participating in a jam or even first time ever game development?
As for me it was a sine curve between fun and work. I know when i saw the announcement for the jam i was completely into it and couldn't wait for it to begin. I have now years of experience in GDevelop but in this jam i realized that i haven't used a lot of features yet. So the 10 days were really tense. I sat down to the game after work almost every day very often into the late night. At the end i had to cancel some features and the game looks a little different from what i have had in mind at first. Ultimately there are some bugs and the graphics are not finished. There are even bugs that came in because i did some last minute changes and couldn't recognize them
in the hurry. For me it was the first time in a jam and also my first complete game i published somewhere in the internet. Overall i had lots of fun developing the game and i can't believe that i did it in time :)
Now tell me about your experience!