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LuSantos

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A member registered Nov 14, 2018 · View creator page →

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Very fun. Really like the simplicity of it. Yet the skills make it pretty interesting.

Alright so a few days in this game jam already and I most of the mechanics realized.
The challenge now is to get some art and sound assets in the project and start making some
level design going.

I broke the rule in my first post of saying that I would be doing this alone, but I shared my progress with some friends
and they wanted to contribute to the art making. So I will be including a few more people on the credits.

This is a small update for now but I will edit it with more captures of my game progress soon.

Thank you.

I can't believe it's been 3 days already.

So my current progress on this game is that I have decided to go for a stop and shoot railshooter.

Similar to the Time crisis games as inspiration.

I have been able to make something that feels similar. 

I can press the space bar to come out of cover and shoot.

Letting go of the space bar would reload your ammo if needed.

I will come back to this and give a more detailed post and with pictures and gifs.

I am happy with I have so far with the amount of time I put into it in these 3 days. so around 8 hours.

So far the game is just starter content. Art and sound may be done as soon as I can make a workflow

for the levels and game mechanics.

Thank you for reading.

This is going to be my first game jam.

I am Software Engineer by trade and used C++ for a while.

For my first post for this log would be some quick decisions for my game in this jam.
I haven't made anything yet other than some concept art and a quick note of what I hope the game to be.


Game Name: Kawaii Shoot em' up
Genre: Arcade Rail Shooter
Game Engine : Unreal Engine 5.1

So for this game jam I decided to not follow the theme or I may end up accidently 
make something that vaguely follows the theme of "Growth" which may be possible if I
think hard enough.

Arcade rail shooters are a type of genre that I really am fascinated ever since I played StarFox and House of the dead.
I will be making this game in the form of an arcade game in mind. That means put some imaginary credits for continue (nothing real just for the feeling of playing an arcade game).

The controls would be a point and fire setup with reload being a click outside the screen or maybe press the right mouse button for fast fire action. I am planning of doing a setup in which the player would be taking cover after releasing  the spacebar and at the same time function as the reload for the player's weapon. 

For the vertical slice of this game I will focus on just trying to get these mechanics and controls setup. I tried to keep myself from creating too much imaginary mechanics before starting the jam.

The Art style of this game I want to make a very cute anime style. No humanoid enemies it would all be fantasy characters. Either slimes or animal characters. I am not too sure of the story the idea is to actually not have a morbid game but a feel good game. So the circumstances of the characters ending up in a situation of shooting at each other will have to be something light hearted like a party game.

Learning goal
There are a few things I want to learn in this game jam.

1. Finish a game in a timely manner.
2. Expand skills by polishing a small game and learning how to do that exactly.

For this game I am doing it alone but I am going to try to make most of my assets very simple.

Thank you for reading and I hope to see some amazing games this jam!

1. Hi there! What's your name? Want to introduce yourself?

Name's Luis, I am a software engineer in Texas. My day to day is working on flight simulation software which isn't like making a video game it can be really involved and not always as fun as making a game. But I love what I do and I love to explore game development on the side.

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?  

I am joining in order to force myself to make a small game and release it. Most of my hobby projects have been for exploration but are quickly abandoned. This time I would like to make the scope small and hopefully have a few people play my little game. I am also open in getting to know other developers of many talents and hope I can work with the in the future.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?  

There are so many. But recently I really enjoyed "It takes two", "Tiny Tinas Wonderworld", and "Final Fantasy 14". I would say It takes two inspired me to start working on developing games. I found the storytelling to be a delight and I liked the mechanics on each level. I wanted to learn to make mechanics like that and now that I know programming maybe I can help artists to make awesome worlds and such. It would be accurate that I am in a mid-life crisis hehe.

4. Do you have experience with game development? What did you do/with what engine?  

In simulations I worked with OpenGL to do some work with rendering the simulation. For my projects I have been using Unreal Engine 5 preview and beyond. The tech demo of Unreal Engine 5 really blew me away and I game myself the thought "might as well start now and learn this one". I have used C++ throughout my career so I am at home with Visual Studio. I made a rail shooter prototype for a Startfox-like game, and a looter  shooter. 

5. Tell us about something you're passionate about!  

I love animation. It is definitely an amazing skill and it is beautiful. I love learning about 3D animation and had thoughts in doing some programming in that area. Unfortunately it is not easy to pickup quickly. 

6. What are your goals for this game jam?

I hope to learn more about game jams and see other projects people come up with.