Nice one. I'm already looking forward to Christmas 25.
luznac
Recent community posts
The demo was addictive, the full game is good too, but something is missing. Considering the amount of time it takes to finish a game, the game feels slightly too similar. After some levels there's a lack of change in terms of levels, monsters and character. It feels weird that you can change the direction for a magic missile only by walking into that direction, there is no rotation only. Some change of music during the game or a different one, a variation, for each character could have been nice.
Okay. I hope this isn't my fault.
Like Drip, it's a nice game, but the steering is an issue again. This time there is no automatic movement, but it's hard (lacking some tolerance, maybe on a Jumpman level) or guidance getting around corners and branches. Amidar's movement feels nicer in comparison. I guess both forms of movement can be tweaked until a point, depending on the design, at which one feels better than the other.
Hi, thank you but the issue remains, both on Apple Silicon as well as x86. What kind of terminal workaround should I apply?
I prefer DRM free software. I'm less into Steam due to the client and because there can be DRM. Therefore, apart from VR and a few gems which are only available there, I buy games on other platforms like GOG, HB and itch. If a game is available on GOG or HB, they mostly work. On itch it's more like a lottery, some do, others don't, like yours. I don't want to use a Steam like Client, neither on GOG nor itch (then I could go for Steam directly).
Regarding Mac releases:
I miss information about which middleware (version) a game is compiled for which architecture (Apple Silicon, x86). Ideally this would include an update history with milestones which turned out to work for most people.
Knowing certain issues, you could avoid troublesome games and wait for updates without going through the hassle of being excited, paying, not being able to play, feedback-communication instead, asking for refund if there is no solution, waiting to get your money back.
I wanted to support this game (indie, p&c adventure, space) but sometimes it seems to be wiser to wait for a matured version or just watch a YouTube video. Will you offer a release on GOG as well? Is the Steam-Version running without problems?
Some games work whilst others don't. F.e. I recently tried 'If Fusion Were That Easy'. I would prefer a build for Apple Silicon, sadly it's not available. I don't want to install/run Rosetta, I want native support. Therefore I moved it on an old x86 Mac (same OS). The game wasn't signed. I needed to allow the game in my security settings. After that it worked (with all the omnious glory there might be). That's it. Why shouldn't this be possible for every Mac-Build?! Why the corrupt message exactly?
Games need to run on the latest OS. There is no way around this because people will up- and not downgrade. If you need different setting, rebuild/compile with the latest dev-tool version.
I rare cases there really is no workaround but here some games work whilst others don't.
Hi!
Mir gefiel die Demo. Das Spiel hat was, wobei mir hochauflösende Grafik lieber wäre. Der Nagellack war ne süße offensichtliche Idee. Ich hoffe, dass die Rätsel nicht nur technischer Natur sind. Das mit der Taube sieht gut aus. Herwischen des Inventars aus beiden Richtungen erlauben - ebenso das Wegwischen, was noch optimiert werden kann. Den 'normalen' Mauszeiger nicht zu sehr komplett ghosten. Wegklicken der Kommentare auch mit rechter Maustaste ermöglichen (Trackpad-Gemütlichkeit). ...
Gutes Gelingen!
Hi,
i very much liked the 'original' Xob. One of the reasons were the nice design, its presentation and the easy controls. I prefer the left and right arrow keys for rotating a scene over dragging the scene because it's more precise and easy to deal with. Especially steering by trackpad makes the rotation rather unprecise, so that it gets annoying, which is a shame due to all the work put into the level design. Would it be possible (and make sense) to implement keyboard steering too?
Cheers
The game was great till a certain release. Then a.o. too tight balancing, a few bugs, focus shifting away from the fun of the fab core mechanics to tutorial, filler content like texts you click away and stuff like that. It still can be fun but the game got primary fat, lost its direct appeal, without feeling better.