Ahhhh! Right, forgot about audio stuff. Should've coded in a mute button or +/- controls to change the volume.
Thanks for playing, though! :)
We also noticed the door square problem a bit too late - definitely an oversight on our part due to lackluster playtesting. ":) This is also a reason why the resetting-money glitch exists (apparently, getting a jukebox is possible, but it's super annoying; this is a bug!). Regardless, I'm so glad to hear that you enjoyed the game despite these problems.
I love the suggestion about randomization in table-selection AI! This would place less emphasis on the player trying to figure out how the algorithm works for table selection, allowing them to consider the restaurant's overall layout more strongly.
Thank you so much for playing! :D
We REALLY appreciate the feedback!
We wanted to make the game have some sort of level selection, but we just didn't have time. Thus, we had to opt for the endless-style gameplay, which coincided with our initial idea of including a story. We had to scrap an entirely new area with a unique green and purple tilemap because of this!
I do love your suggestions for making the gameplay easier - I feel like there was definitely some developer bias with the levels seeming easier to us than they really were. If we decide to further refine this project, I 100% agree with removing wall collision damage and increasing the player sight radius.
Once again, thanks for your detailed response! Seeing stuff like this really helps to affirm our future plans.