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A jam submission

Attack on AtlizView game page

A top-down space shooter created in ten days for the Wonderjam 4.
Submitted by LWCoding — 6 hours, 15 minutes before the deadline
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Attack on Atliz's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4004.400
Overall#23.9503.950
Audio#33.6003.600
Graphics#44.0004.000
Theme Usage#63.8003.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme?
You play as a spaceship with only one weapon: a turret that, at the beginning of the game, is lackluster in its ability to kill. Over time, as you build up upgrade after upgrade from blasting away enemy ships, you can upgrade your one weapon and become unstoppable.

How did you implement the Modifiers? (if you did)
N/A

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Comments

Submitted(+1)

I like the mechanic of being given a random selection of upgrades as you defeat enemies - It makes each playful through a little different as I would prioritise collecting different sets of upgrades based on the initial three upgrades I see.

An improvement that I would make would be to remove the damage the ship takes when bumping into the walls, as the small confines makes it hard to manoeuvre around objects and bullets. Especially as more enemies start spawning in.  Alternatively, increase the size of the rooms, and the area that the player can see. This would allow the player to plan where to move to when confronting enemies, and allow the player a chance to avoid being dogpiled by hoards of enemies through clever manoeuvring.

The ship's movements does feel a little sluggish, but feels justifiable as it is in space. I like to think that ship's performance is due to the planet being destroyed and that the ship was partially damaged during this process.

There is one thing that I'm not certain on: is it supposed to be an endless game? The game's description implies that it's a last stand and the ship's assault is Atliz's last act of spite, but the level layout gives the impression that there's something that's supposed to be explored followed by an actual endgame i.e. escape the debris, make your way to the enemy planet, and destroy the enemy's planet to enact vengeance.

This leads to other potential improvements:

1) if it is supposed to be an endless game, the game could instead take place in a large area with the enemies and hazards, similar to Geometry Wars. This would also give the player more room for moving around, which would be useful as your game is similar to a bullet hell game.

2) if there is supposed to be an endgame, then include different level layouts to indicate a sense of story progression. For example, part one is the current layout where you escape destroyed planet's debris; part two is predominantly space and asteroids as you travel to the enemy planet; final part is the enemy planet's defences and eventually destroy the planet.

I also like the artstyle. The enemy sprites were distinct, so it was easier to quickly determine what enemies I was facing, remember their respective abilities and then prioritise which ones I should handle first. 

Excellent work.

Developer

We REALLY appreciate the feedback! 

We wanted to make the game have some sort of level selection, but we just didn't have time. Thus, we had to opt for the endless-style gameplay, which coincided with our initial idea of including a story. We had to scrap an entirely new area with a unique green and purple tilemap because of this!

I do love your suggestions for making the gameplay easier - I feel like there was definitely some developer bias with the levels seeming easier to us than they really were. If we decide to further refine this project, I 100% agree with removing wall collision damage and increasing the player sight radius.

Once again, thanks for your detailed response! Seeing stuff like this really helps to affirm our future plans.

Submitted (1 edit) (+1)

Cool gameplay and idea. Really enjoyed the game, art style and audio! Great Job!

Developer (1 edit)

Much appreciated! It's nice to hear that our hard work paid off. :')

Submitted(+1)

Loved the art and the level progression. Good work!

Developer

Thanks! We didn't spend much time balancing, so I'm relieved to hear the progression felt good!

(+1)

this is a fun game!

Developer(+1)

Tysm, I'm glad you enjoyed it! It's my first-ever submission to a game jam!

(+1)

Great job ! It was fun to play , gameplay is really engaging . The only think i need in this game - is minimap or something to make navigation easier.

Developer

Thanks for the feedback! I was thinking about adding something like that, so that really helps to confirm my idea. :)

Submitted(+1)

Really cool gameplay! I had quite some fun with it, nice one!

Developer

Thank you so much! I'm glad you enjoyed it. :)