I like the premise of your game but there is no reason to engage in Fights because you gain nothing from killing the monsters. Maybe add some coins and the ability to buy upgrades like more health per potion, to give the player an incentive to lose his lives in a fight. I think that would prevent just jumping over all the enemies and waiting for the regenerating potion to kill the boss with as much lives left as possible.
LWegers
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A member registered Feb 25, 2021 · View creator page →
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Find a legendary treasure hidden deep in an old dungeon. Slay Monsters and upgrade your hero in this exciting Rougelike.
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Die siebenjähtige Abbey will sich beweisen: schafft sie es, auf die Herde der Stadt aufzpassen?
Visual Novel
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