Pretty sweet. Clone has interesting applications, I like the amount of control over positioning, pretty decent array of attacks and stuff. Some balance concerns but nothing too dealbreaking. Solid character, good work.
LxL_egacy
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This is SICK.
Solid midrange normals, sick mechanic, wicked movement, actual neutral gameplay? If a little limited without meter.
My one major complaint is that I didn't actually utilize the mechanic a whole lot, but I mean it did have an impact. Can feel a little tough to enforce his game sometimes. But yeah, other than that just a great character so far, had so much fun with this guy. All I can say without nerding out is great work, feels good, sounds good, looks good, plays nicely, big props.
My minor complaint is that it sorta didn't feel on-brand enough. Like maybe could've leaned more into the cryptid aspect of it, but that's a nitpick with the visual theming. Still great.
> I really want to like this guy, his theme is awesome, but he's just not a real YOMIH character right now. Keep going!
Simply lacking in... most things. Honestly, my favorite character as far as looks, but he just has nothing to work with. The two primary projectiles are parriable, his normals are lackluster save for the GB, pretty much no pressure game besides the command grab, no oki game other than weird niche setups involving the unparriable, his aerials are sort of jarringly designed. Has some decent approach tools, but otherwise? I really hope this guy gets continued though, has some pretty cool ideas.