So many IF pieces I enjoyed seemed to be abandoned, and it breaks my heart.
I am superbly glad this is not one of those cases. I thank you for your work, and wish you good health.
lyagushika
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I do love me some great interface in IF, it makes up for half of the fun of playing.
Still, I would like to have some tangible indication of how my choices in dialogue affect the relationship. I normally have hard time deciphering what certain face expressions mean, and it reflects in games too.
With number values I could always double check if my choices unwittingly didn't cause damage. With moods only changing at certain thresholds, it will be more challenging.
Would making the number values become optio ally visible be possible? Or perhaps, optional in-game notifications of approval change, like it is done in Wayfarer?
Even still, this update feels like a change for the better. It makes the relations feel more natural.
Thank you for your continuous work on this great game. I enjoy it greatly.
Characters are a bit younger than those of our life 1, I think 3 or 4 years of difference between the timelines if I remember correctly.
Well, nothing to be sad about, Cove is having the time of his life with the MC of the first game, and it's not like Cove would make an apperance in second game, it would kind of make the things werid, I belive.