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Lydia_L

13
Posts
1
Followers
A member registered Dec 10, 2021

Recent community posts

(1 edit)

This game is absolutely marvellous! This team is clearly very talented and dedicated.

The story is intriguing and every small choice has an impact. There are fifteen different endings! That's crazy! I spent a lot of time trying to collect them all (currently missing #8 and #13, any hint is well accepted) and I was never bored, as they are all quite distinct from one another and all add something to the bigger picture.

It' clear that they put a lot of attention in the narrative, in the visual details, and also in the more technical aspects of the game.

The characters are aesthetically very pleasing, well-written and all so mysterious in their motives that I was truly left hungry for more. I hope you're planning on expanding this concept into a larger game, because the story and characters deserve it, and I'd definitely buy it.

I strongly recommend everyone to give this a try, you won't be disappointed.

When I try to download it from itch, it gives me an unexpected error. Can anyone help me fix the issue? I was looking forward to trying this game.

I downloaded it from itch, so I assumed it would be the latest version. Was I wrong? I'll be more than  happy to give it a replay if that's the case!

Concerning the bug you mentioned, it happened with both kinds of missions.

I really enjoyed the idea behind the narrative and the system on which the game is based. Having different missions every time was great, and the challenge of the choices was exciting.

This game could be original and entertaining, but I encountered so many bugs that my experience was negatively affected. I'll report them in case you want to fix them:

- some missions were not disappearing after being completed

- during one run I went through the second night twice 

-during another run, the meeting with the harpy was triggered before the end of the second night and some of the characters were still in a mission so they could not be selected to represent the coterie

- at one point all the messages you get at the end of each mission started layering on top of each other, becoming unreadable

-at one point the music got stuck on a distorted sound and soon after, the game simply crashed and I had to restart it. The error message I got said something like "object not specified".

I hope this can be useful to improve your project. This is not meant to be pointless criticism, I'm truly trying to be helpful because I think that the inspiration behind this game was commendable! 

I loved it! Despite my "idelogical differences" with the main character, I enjoyed the experience a lot. The game is well written, the aesthetic is quite cool and dream sequences are fascinating. I admit taking advantage of some of the suggestions you wrote answering to previous comments, but I finished the game and I found the ending somewhat bittersweet...which is the way the best endings are!

I encountered some minor bugs (the character was stuck in the "sitting" position while walking, the inventory was blocked for a while), but they didn't affect the overall experience.

A great story. The game is short, but there is a lot of material packed in it! You did a great job in communicating the complexity of the protagonist's situation and he characters' emotions with just a few hints of the backstory. Also, the endings are completely different depending on your actions, and each of them reveals something more about the characters! I definitely recommend playing this game and collecting them all.

I agree with the other comment, this was really fun. I liked the system, it's easy enough to flow nicely and at the same time complex enough to keep the player interested and focused. My only suggestion is to check for a couple typos, but it's really no big deal. Nice job!

I love the retro spin you put on the vampire theme! This little adventure is very enjoyable. I appreciated the kind of system you invented to establish the final outcome.

Sadly, every time I pressed "D" the game crashed, so I never got to try the dread gaze, but I liked it anyway!

This was a very entertaining experience! The music and artistyle are very fitting, and the style of the narrative is engaging. I think that some aspects of the ending are kind of foreshadowed during the game,  but this doesn't make the experience any less interesting: if anything, it makes the game even more captivating! Also, the ending is portrayed beautifully.

Such an original concept! The game is brief but the situation is well characterized. It's very aesthetically pleasing, too. I'd love to see more of this. 

There is a small thing I do not understand, though! Why does it tell me that I made two mistakes after failing the second patient, even though I had got the first right?

Truly outstanding work, extremely captivating and original story. 

I played as a Toreador and I think you've painted an in-depth, fascinating portrait of the Clan. I won't spoil the ending, of course, but the topic you explored is something that I had often wondered about after seeing it vaguely mentioned in one handbook... I wonder if that was your inspiration as well. Regardless, I will definitely be back for more.

The atmosphere is beautiful and I enjoyed the introspective perspective. The newly turned fledgling is a rather common subject, but you managed to give it quite an original and intriguing twist. The story left me hungry for more!

My only suggestion would be checking the text for typos and adding punctuation: I believe it would make the experience even more immersive.

I enjoyed this! Great job. It's a really nice game from the visual point of view; in particular, the images you chose to start the game and to portray frenzy give a strong VtM vibe. Also, I appreciated the fact that the player is actually "punished" for unwise choices: the World of Darkness is unforgiving, and you managed to capture its essence in such a short game.

I just wanted to point out a small problem: when you walk out of the club, you get the same dialogue even in case you had actually fed before. (I won't be more specific to avoid spoling something)