Such an original concept! The game is brief but the situation is well characterized. It's very aesthetically pleasing, too. I'd love to see more of this.
There is a small thing I do not understand, though! Why does it tell me that I made two mistakes after failing the second patient, even though I had got the first right?
Thank you. Me and the team really really wanted to implement outcomes that will be based on how many clients you helped, but the deadline came too soon 😁
A vampire therapist--now that has all sorts of plot possibilities! Loved the art on this one, down to the UI being just slightly different from the norm (I really prefer the smaller, offset textboxes as opposed to the typical bottom-of-the-screen UI you see in most visual novels). I liked that there was a pause effect after each choice, and the sound design was a nice touch. The wide-screen effect and cinematic lighting was icing on the cake.
Our artist was adamant we create the wide-screen effect and in the process of development I grew to love it. I'm glad it's noticeable. Thanks for your feedback.
Really well-made game! I could see this being a fully priced visual novel if it was longer and maybe had a skip function and other relevant UI elements.
Comments
Such an original concept! The game is brief but the situation is well characterized. It's very aesthetically pleasing, too. I'd love to see more of this.
There is a small thing I do not understand, though! Why does it tell me that I made two mistakes after failing the second patient, even though I had got the first right?
Thank you. Me and the team really really wanted to implement outcomes that will be based on how many clients you helped, but the deadline came too soon 😁
A vampire therapist--now that has all sorts of plot possibilities! Loved the art on this one, down to the UI being just slightly different from the norm (I really prefer the smaller, offset textboxes as opposed to the typical bottom-of-the-screen UI you see in most visual novels). I liked that there was a pause effect after each choice, and the sound design was a nice touch. The wide-screen effect and cinematic lighting was icing on the cake.
Our artist was adamant we create the wide-screen effect and in the process of development I grew to love it. I'm glad it's noticeable. Thanks for your feedback.
Really well-made game! I could see this being a fully priced visual novel if it was longer and maybe had a skip function and other relevant UI elements.
This game has such pretty art!