На мануале теперь не пишет. Там блокнот в бункере, на одном из столов, с инструкциями. Там теперь новые детали, которые нужны для крафта различных частей. Про часть из них написано об их местоположении, про как минимум одну - не раскрывается.
lyghters
Recent community posts
I'm not playing on a Steam Deck, I'm playing on PC on Linux. It is a performance issue. I just told you my FPS fluctuates between 30 and 90 depending on how much lights are turned on at the base.
I don't have any knowledge about Steam Deck or it's limitations, but even if your game is locked at 24 FPS, it changes nothing about what I say.
I just found out for me personally my issue with fps is due to number of lights turned on at the base. If I disable all the lights, my fps at the base is around 70-90 instead of 30-40. The more lights I enable, the less fps I get while I'm at the base. As long as I look towards the middle of the base. I don't need to perceive the light directly, walls and doors don't matter.
Even with volumetric lightning turned off, I get around 40-50 FPS with all lights turned on at the base (while being at the base). Turning everything off gives me 90+ FPS on average (while being at the base). Getting away from the base (even if the lights are on) gives me 100+ FPS on very high rendering/graphic settings (including volumetric lightning turned on).
The more lights I enable, the less fps I get (while I'm at the base). I don't need to perceive the light directly, walls and doors don't matter.
Surely there must be a way to optimize this?
A native version always has potential to run better, I'm playing on a decent PC and I get 40-50 fps around the base in 0.8.0 and 120-140 outside (tried different wine and proton versions). It could be better. Doesn't UE allow compiling a linux build out of the box?
Also, can you elaborate on a "corrupted save can drop fps" thing? How do you know that's a thing, how does it work?