The timeline is a great idea and works very well, the project looks super promising !
Lylouf
Creator of
Recent community posts
Hey there, thanks for the feedback and sorry to be a bit long on the answer ^^
It’s true i should probably remove the non-euclidian tag as it was mostly kind of a private joke :D
For the other things, you’re totally right about the elements being hard to find if you move from start position (where litteraly everything spawns, as i did not do anything based on player position as far as waves are concerned), and your solution looks like a good one.
I might come back to it when i get some time, would also do some balancing because the game is very hard in it’s actual state.
Ok so, first of all hello :)
It's been a while since i think about working on this kind of game (i did play a lot of Dungeon Cards indeed :p)
You got some very nice ideas, like the passive effects which are pretty cool, the unlocking of new items too.
I'll look forward to see what you make if you decide to continue this project.
Hi there ! Firstly, thanks for playing and taking the time to write this commentary, really appreciate <3
I can't disagree with all the design problems you describe, especially some UI about HP inside the game, which is obviously the thing i should've taken more time on, but i had to do it that way, mostly due to a lack of time :p
Better signs & feedbacks could also help understand without explanation which orb to use on which enemy and i may eventually go back to this, but i'll have to fix my whole collision system before i do anything else on this game, it ended up pretty broken in the end due to rush code :D
Outside of that, i'm sorry you had this bug on wave 14, and i know the difficulty curve is kinda slow, but i feared that many players would've run into troubles with how the game controls (it's a bit out of classic genres ^^) if i did hard waves fast, so i decided to slow it down, maybe too much tho.
Hi everyone,
Here's my game, i advice you to read the description or the first comment on the rate page, since it contains some tutorial stuff on how the game controls, basically only with mouse right click and mouse movement.
https://itch.io/jam/gmtk-2019/rate/463434
Hope you'll enjoy it :)
Hi everyone,
Thanks for being here, since many people won't go through game page's descritpion, i'll do a reminder here ^^
Controls : (since there isn't an in game tutorial :p)
Mouse movement : Your main orb (blue) follows your cursor's location.
Right click (held) : Resets speed of your secondary orb (green), while held, the orbs takes distance frome the main orb.
Right click : (release) : Shoots the secondary orb towards your cursor's location, force is proportionnal to the distance between your two orbs
// IMPORTANT \\
Left click is still here, it was a debug tool and i kinda forgot to disable it, so... if you use, i decline all responsibility of death or other troubles that may happen :)
Destroy Yellow elements with your main orb and red elements with your secondary orb. There are 20 waves for you to beat... so.... good luck i guess...
* Caution : May contains particles and explosions *
Known issues :
- Collision troubles with Bouncers
- Some clunky interactions between secondary orb and Catcher's balls
Thanks for playing, hope you'll enjoy as much as i enjoyed working on it:)