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lyuk

10
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A member registered Jun 02, 2020

Recent community posts

Thank you very much mate! good to know :)

Out of curiosity, has anyone knowledge of what modding ToA would require? Could I just locate the files and start to browse around or do I need to be a professional programmer to do so? I ask because I'm too obsessed with videogames to learn programming in any way other than jumping into the directories of the playful softwares I like and study the development team's work. So it'd be for " science" in some senses, hands on juicy phat knowledge!

For what is worth I am against a SFW version of ToA, but I dig the combat system and would definitely be interested in a new SFW IP that uses it! But if I may be so presumptuous as giving you a suggestion,  keep working on this project until its completion before starting a new one - it's already awesome and with more efforts it will become the stuff of legends like CotC did!

wait, are you looking for something like that option in the Options menu? on the left side, I don't remember the name of it but it should be the last checkbox.

Thank you!

(1 edit)

wow! how do you handle things with spikes-on-hit like blademasters with the cleavers?

lost at floor 17! could you add toggable autofire on a button, like right click? saves a lot of clicks in ring-of-doom builds.

Wow that's a lot of floors you cleared! wp!

Badger Boss dropped sad relics and the Fire Geckos claimed my loot - not enough cheese to match their scaling ( ′~‵ )

Does it work in Construct 3?