What's really preventing me from liking this game is the combat design. It's way too complicated for a turn based rpg. Especially one without animations that visually communicate what is happening. The text box doesn't really make up for this because it doesn't help the player understand why they are screwing up. Maybe I'm just missing something?
In story mode, the best luck I seemed to have was with guarding, advancing, and then taking a careful swing I think it was called. Anything else just resulted in me taking massive amounts of damage real fast so I kept doing that over and over again, but it didn't always seem to work. I didn't understand why it sometimes did and why it sometimes didn't either. Maybe it would help if there was more feedback, but I don't see why you wouldn't just go with the tried and true CRPG style where you just select different actions/skills/spells and that's it. I don't really want to micromanage the character's stance. Let the character do all that, not the player. The point of an RPG is to become someone you're not in real life. I am not a real life swordsman.
And that's the other thing. If you play a magic user (which is compelled in story mode, I don't get this at all) half the time you're really not, you're going to be swinging your sword mostly. I went with a mage in sandbox as well and found that full incantation stance is a complete waste of time. Just for going into the stance uses a turn so the enemy immediately hits you.
Its like certain builds are designed to be underpowered. I'm sure I could have figured out the correct ones or just forced my way though with sheer persistence but why I am even playing the game at that point if I can't be the character I want to?
And its a shame because the art is really sexy and the writing is very playful, humorous, and fun. But I don't enjoy playing these trap games where you're a pathetic loser who goes around getting beaten and raped all the time. I'd rather be a badass hero who still has tactically challenging fights but also live out my fantasies of being a cute trap.
In the end, its possible that a masochistic experience is what the game is going for intentionally, but if so that's not my thing personally.