I have thought about this a lot and if this doesn't get Most Borg then everything is a lie.
ma8ui
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Hi! Expertise is like a rating for how useful an NPC is. They start at Expertise 1 unless stated otherwise.
When you decide that your character gets a hired gun, you roll for their class (with a d8), or choose the most fitting class. If you roll an 8 they start at Expertise 2, and so on.
They don't have any stats except Expertise which is the value of the bonus they give you. They don't have HP either, but instead die when taking 3+ damage on a single hit.
For example, let's say you have a hacker buddy with Expertise 1. Three times a day, they can provide you +1 on a Knowledge test, and use a random app once a day.
If they live long enough (which they shouldn't), you can have them GET::BETTER() and increase their Expertise by 1 if you want to.
Hi, thanks for your kind words!
The way I play it is I increase the Alert level by the current number of successes I have. This way, failing at the start of a net::run is not as bad as messing up while you're knees deep into a system.
If you want your gear and neurons fried faster, you can use the number of successes needed instead!
Have fun playing!
Hello, thanks for playing!
Depending on how often I want crits to happen, I use on of these two rulings:
- Critical on double 1 / double 20. These must be spectacular (as they have 0.25% chance to happen)
- Critical on Fail with at least one natural 1 and on Strong hits with at least one natural 20
First ruling makes critical rolls particularly rare, and particularly important, whereas second ruling makes them more likely to happen. Of course, even with the second ruling I tend to give double 1s / 20s special treatment ;)