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ma8ui

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A member registered Nov 24, 2022 · View creator page →

Creator of

Recent community posts

I have thought about this a lot and if this doesn't get Most Borg then everything is a lie.

I really like how the text encourages people to play together. The writing is very sensible and full of good general advice for GMs.

I lovded it, epsecicially the impeccabable laoyut. 

Love it, cleverly stupid!

It's very usable and creative. Well done!

I have a second edition in the work, with more emphasis on narration and hopefully less accounting, and a complete layout rework. I hope to release it by the end of summer!

It even comes with a free flashlight app for your phone! I'm blind.

Then I take it back. This battle will be legendary.

Not saying Høbbits would 100% win against Girl, but they do have a Spiked Wheelbarrow of Justice, and parsnip catapult 👀

Defied the system. Opened it in LibreOffice.

Hi! Expertise is like a rating for how useful an NPC is. They start at Expertise 1 unless stated otherwise.
When you decide that your character gets a hired gun, you roll for their class (with a d8), or choose the most fitting class. If you roll an 8 they start at Expertise 2, and so on.
They don't have any stats except Expertise which is the value of the bonus they give you. They don't have HP either, but instead die when taking 3+ damage on a single hit.

For example, let's say you have a hacker buddy with Expertise 1. Three times a day, they can provide you +1 on a Knowledge test, and use a random app once a day.

If they live long enough (which they shouldn't), you can have them GET::BETTER() and increase their Expertise by 1 if you want to.

Hi, thanks for your kind words!

The way I play it is I increase the Alert level by the current number of successes I have. This way, failing at the start of a net::run is not as bad as messing up while you're knees deep into a system.
If you want your gear and neurons fried faster, you can use the number of successes needed instead!

Have fun playing!

Hello, thanks for playing!

Depending on how often I want crits to happen, I use on of these two rulings:

  1.  Critical on double 1 / double 20. These must be spectacular (as they have 0.25% chance to happen)
  2.  Critical on Fail with at least one natural 1 and on Strong hits with at least one natural 20

First ruling makes critical rolls particularly rare, and particularly important, whereas second ruling makes them more likely to happen. Of course, even with the second ruling I tend to give double 1s / 20s special treatment ;)

Hi, thanks for reading!

- D66 roll is when you use first dice as tens and second dice as digits (5 and 3 -> 53)

- 2D6 would be a Combined Roll where you add both results (5 and 3 -> 8)

Thank you very much for your feedback! I've updated the title according to your suggestion. Thanks for playing!