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(+1)

Hi, thanks for your kind words!

The way I play it is I increase the Alert level by the current number of successes I have. This way, failing at the start of a net::run is not as bad as messing up while you're knees deep into a system.
If you want your gear and neurons fried faster, you can use the number of successes needed instead!

Have fun playing!

(+1)

Thanks for the prompt response!