Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MacAlmighty

9
Posts
2
Followers
4
Following
A member registered May 17, 2021 · View creator page →

Creator of

Recent community posts

What an excellent submission! Loved the concept, style, and puzzles/execution. The only thing I personally might have changed would be making a new key bind to stop moving boxes, so you don't accidentally start moving a new box when you want to drop the one you're currently moving. I could definitely see this getting expanded on!

I really liked the in-fighting between the cans, and that moment right before and after the customer passes where you see everything else sit down/get back to fighting each other. But, I couldn't use the special attack (maybe I didn't charge it enough? Hard to tell when the bar was 'full' if it ever did get full). Great submission!

I've seen a couple games were you have to build the platforming for the 'player', but none where you're trying to balance their 'satisfaction' with the game. Well done for the time you had!

Really good concept and execution for such a short time, but like the others have been saying, if you don't get enough character cards, or if the opponent swings faster or out ranges you, you're out of luck. But with some tuning this could make an interesting full game!

Wow, what a gamer! Thanks for sharing your times :)

The title alone was enough to make me check this out. Funny, and sadly a little relatable! I liked that the files moved into different folders between fights so it didn't get stale for the duration. The little jabs like "programmer forgot to implement" and "heavy_staff_final_final" also made me chuckle.

Very charming and neat idea, I wouldn't have thought of taking space invaders in this direction. Good execution all around. Well done!

I liked the facial expressions with the dialogue, the interactive elements, and the easter eggs!

NIfty idea balancing the SUSpiciousness of the RNG with wanting to get a certain outcome, I think that'd make an interesting core mechanic of a puzzle/strategy game